Stellaris

Stellaris

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~~Ariphaos Unofficial Patch (4.0)
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File Size
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12.477 MB
12 Feb, 2020 @ 6:17am
9 Sep @ 11:19am
121 Change Notes ( view )

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~~Ariphaos Unofficial Patch (4.0)

In 1 collection by Ariphaos
Ariphaos Personal Modlist
23 items
Description
AI Bugfix Mod Support Performance

This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered.

[patreon.com]

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================

  • This mod has fixed two game crashes so far. Both are now fixed by Paradox.
  • It is not achievement compatible.
  • A small portion of this mod has been incoporated into 3.11[forum.paradoxplaza.com]. They included about twice the fixes listed, but it is normal for Paradox to only include about half the fixes they make in a given patch in their changelogs.
  • This is not a balance patch. Paradox absorbed most such changes from this mod in 3.11, and a good portion of what balance items remained is now removed.
  • I am working on a balance mod to eventually host most of the leftover balance items, along with more drastic changes.
  • If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If you're getting a version warning, the mod didn't update.

=============================

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================


Previous Versions
=============================
Legacy Version here. <- This will always track the previous release.

Older versions may be found on Github[github.com].

Fix List
=============================

It is The fix list is documented on Github[github.com] in the various Changes (full breakdown) and Changelog (chronological) files. It is too enormous to list here.

Author Credit
=============================

Nearly half of these fixes originate from other authors. Credits are listed on Github[github.com].

Compatibility
=============================

This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.

Exception This will break some multiple-ascension-path mods. Use mine instead, if you are only interested in combining bio ascension with others.

Performance
=============================

This mod has a modest performance boost. Paradox has incorporated most of my fixes or made them irrelevant over time, but a number always remain.

Ongoing Games
=============================

Ongoing games should be fine.

Modders
=============================

Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as noted in Credits.md linked above.

If you want to check for this mod's presence, look for the ariphaos_unofficial_patch_installed flag or the @ariphaos_patch_installed variable.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
=============================

These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Popular Discussions View All (19)
117
20 Jul @ 7:46pm
Bug Report
TurtleShroom
4
7 Jun, 2024 @ 8:35am
Three vanilla bugs in version 3.12.4
Night
1
21 Jun, 2024 @ 3:35am
Crisis bugs in 3.12.4
Zomifi
1,354 Comments
Camille1358 6 hours ago 
and after that it was the metalworkers, and this time 95 jobs
Camille1358 6 hours ago 
In my case, it was the researchers, but I just retested on yet another new game and this time it was the workers, so I think all jobs are affected.
Ariphaos  [author] 6 hours ago 
It isn't apparent to me how the patch would impact that, unfortunately. Hm.
Camille1358 6 hours ago 
researchers, in my case
Ariphaos  [author] 6 hours ago 
Which jobs, specifically?
Camille1358 6 hours ago 
I had to uninstall and reinstall it because it wasn't updating, but it worked this time, except that jobs that should be filled are not, they remain available even after several months (a small number, such as 30-50 sometimes).
Camille1358 6 hours ago 
(tested after ur update )
lmao at the same time xD
but i wil reinstall the mod and retry
Ariphaos  [author] 6 hours ago 
@Camille1358 I only updated the mod less than an hour before you posted, is this still occurring?
Camille1358 8 hours ago 
"Virtual pops are constantly getting unemployed/deleted from jobs with this mod enabled."
"With this mod as the only one active I am unable to build or change the second specialization for the urban zone."

me too, this make m'y game unsusable
Ariphaos  [author] 9 hours ago 
4.0.23 Update, apologies for delay

* Some logic to let AI clear up housing buildings if they have the excess amenities and housing.
* Moved galactic nominee/market building checks into potential rather than allow code for AI, which seems to be the new Paradox method.
* Fix for Chimeral Consciousness empire size reduction not being applied to Gestalts (SpenceZILLA)

Patch bugs fixed:

* A fix for utopian abundance and being displayed to machine empires ended up blocking it - and other living standards - for individualistic machines.

Patch fixes applied by Paradox:

* All changes in 00_scripted_loc were applied by Paradox.
* Fixed improper scope for robotic species in good living standards.