Starbound

Starbound

245 ratings
EVEN-Even MORE Optimized Optimizebound!
   
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File Size
Posted
Updated
28.934 MB
29 Mar, 2023 @ 4:39am
31 Jul @ 8:13am
7 Change Notes ( view )

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EVEN-Even MORE Optimized Optimizebound!

Description
What does this do?


Welcome to the most extreme field! If The Even MORE Optimized Optimizebound is not enough for you, then the EVEN-Even MORE Optimized Optimizebound mod is definitely your choice. By further using lossy compression that is almost imperceptible to the naked eye, this mod successfully inherits all the advantages of EMO-Optimizebound and compresses it to a domain of less than 30MB.


How is this more optimized?


Unlike the Optimizebound mod discontinued since 2019, this mod is based on the latest 1.4 game files and uses more compression tools (including but not limited to: advpng, DeflOpt, ECT, pngwolf, Leanify, TruePNG, pngrewrite, pngquant, pngout, PngOptimizer, optipng) to optimize the files. This mod not only includes new materials added in 1.4, but also reduces the file size EVEN MORE than Munancho's Optimizebound and Master Chief's Optimizebound-Advpng. Each round of compression took more than 24 hours to complete, and it went on for several rounds. You might be able to eliminate a few hundred bytes on top of that, but I doubt there's much improvement left.


Size comparison (unpacked):


Original 1.4 Starbound Image files: 131MB with 24,163 files
Optimizebound: 40.3MB with 23,658 files (30.7% of the original size)
Optimizebound-Advpng: 40.9MB with 24,157 files (*Note: Optimizebound-Advpng uses 1.4 files, which makes it slightly larger than the original Optimizebound), 31.2% of the original size
EMO-Optimizebound: 37.2MB with 24,163 files (28.3% of the original size)
EEMO-Optimizebound(This): 25.2MB with 24,163 files (*Note: uses lossy compression), 18.4% of the original size.


Compatibility?


This mod should not create any conflicts as it uses a priority of -10000 and it only replaces the in-game images with a smaller version, however, here are some points to note:

• Optimizebound and Optimizebound-Advpng use a higher priority than this one, and while you can subscribe to both mods and not have any crashes, it will replace all the files of this mod.

• Mods similar to this, such as Parallax Compression, will not cause any crashes, but this mod has compressed all the images in the game to the limit, so there may be some redundancy.




• The mod can be added to the game in the midterm
• The mod can be removed from the game in the midterm
• The mod is client-side





Many thanks to the following mods/tools:

Munancho's Optimizebound
Master Chief's Optimizebound-Advpng
AdvanceCOMP[github.com]
DeflOpt[www.walbeehm.com]
ECT[github.com]
ImageMagick[www.imagemagick.org]
Leanify[github.com]
OptiPNG[optipng.sourceforge.net]
PngOptimizer[psydk.org]
PNGOUT[advsys.net]
pngquant[www.pngquant.org]
pngrewrite[entropymine.com]
pngwolf-zopli[github.com]
TruePNG[x128.ho.ua]
Icons by Nendra Wahyu[www.flaticon.com]
57 Comments
Alucard † 11 Dec @ 12:20am 
Yea sadly that's what all these "performance" mods appear to be.

Just placebos.

Only way to fix performance for this game is to get a CPU with most powerful single core performance there is.
crockan  [author] 10 Dec @ 5:53pm 
@Alucard † Well, it's about as good as a placebo, but hey, there are people out there who like it.
patman 10 Dec @ 10:18am 
yeah lol
Alucard † 10 Dec @ 9:59am 
And not much performance gain if at all.
Alucard † 10 Dec @ 9:58am 
"that is almost imperceptible to the naked eye"

I don't know i see quite a lot of pixel-artifacts on scenery like the academy , space background , starmap etc. Which look a little jarring.
HydraX213 4 Aug @ 11:35pm 
Okay, Thank you!
crockan  [author] 4 Aug @ 10:51pm 
@HydraX213 Theoretically yes, I haven't found a problem during my own playthroughs
HydraX213 4 Aug @ 10:59am 
Mod works with Frackin' Universe? i'm curious to find answer, thank you
courtykat 1 Aug @ 11:41am 
@crockan Appears to be fixed now! I checked Novakids and Avians as well, I'm not seeing anymore faulty hairstyles.
crockan  [author] 31 Jul @ 8:14am 
@courtykat Tried to fix this and updated it, can you see if the problem is fixed now?