Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Historical Mercenary Recruitment.pack
   
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Tags: mod, Battle
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45.197 KB
3 Aug, 2014 @ 8:59am
11 Aug, 2014 @ 6:32pm
7 Change Notes ( view )

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Historical Mercenary Recruitment.pack

In 1 collection by BunnyPoopCereal
DEI Battle/recruitment Mod Improvements
5 items
Description
This mod is designed for DEI. Compatible with 0.95x.

Version 1.3

- Decreased all mercenary unit time to appear for recruitment by 50%

Version 1.2

- Increased Volcan Veteran Horsemen upkeep by 20% and recruitment cost by 25%

Version 1.1

For all mercenary units:

- Decreased recruitment costs by 25%
- Decreased upkeep costs by 65%
- Buffed Carthage technology (Propaganda, Military settlement, sidonian rights) slightly.
- Balanced Carthage baseline mercenary upkeep/recruitment bonus

The game is finally balanced as far as I tested. All upkeep and recruitment costs were based on the current costs of normal units. These changes will encourage the player to employ and keep mercenaries.

This mod increases recruitment costs across the board which resembles something closer to realistic mercenary recruitment. In DEI the low recruitment mercenary costs were broken and for this reason players would recruit mercenaries for only one turn using super cheap recruitment and then disband them after crucial battles, never having to carry the burden of upkeep.


I was inspired by reading THE MARKET FOR MERCENARIES

by

David A. Latzko
Department of Business and Economics
Wilkes University

Excerpt "Why do men become mercenaries? "For money, first of all," according to French mercenaries putting down a revolt in the Congo during the mid-1960's (Gleijeses 1994, p. 218). Indeed, whenever there was a general economic prosperity, the supply of mercenaries shrunk. The Greek city/states of the 5th century BC did not use mercenaries as the affluence of the era enabled most of the population to be employed in civilian pursuits (Parke 1933, p. 14). By the end of the Peloponnesian War in 404 BC, this no longer was true. The war had lasted nearly 30 years, and "the peace must have let loose upon the Mediterranean world many Greeks who had become accustomed to earning their livelihood by fighting" (Parke 1933, p. 18). The Greek agricultural sector was depressed throughout the 4th century, and the depression forced many peasants, who had been the backbone of the Greek armies, to abandon the farm to become mercenaries. Isocrates wrote in 380 BC of "many compelled through want of daily bread to serve as mercenaries" (Griffith 1968, p. 4). This increase in supply manifested itself in a steep drop in the wages of mercenaries. Between 400 and 350 BC the rate of pay for mercenaries fell from as many as eight to four obols per day (Griffith 1968, p. 297). In the late 4th century, subsistence income was two obols per day per person (Tarn 1925). This was what Athens paid to paupers who could not work. Skilled artisans received two drachmae a day when employed but employment was irregular. A worker who got more jobs than anyone else might make as much as 240 drachmae a year. This averages to four obols a day. Unskilled workers would average two obols a day. Thus, mercenaries in the late 4th century BC, at a time when there was a glut of mercenaries, received a wage equivalent to that of the most skilled worker. Mercenaries could also anticipate acquiring booty and a share of the proceeds of victory. For example, Alexander rewarded the Thessalian cavalry for its bravery at Ipsus by sending them in advance of his main army to occupy Damascus.

Mercenaries were often recruited from the economically backward areas of the ancient and medieval worlds. Rome recruited Numidians, Balearics, Gauls, Iberians, and Cretans during the Punic Wars. By the end of the 3rd century AD, German units formed the real strength of the Roman army (Delbruck 1975, vol. ii, p. 250). A large number of the mercenaries of the Middle Ages came from the mountainous regions on the fringes of Europe (Kiernan 1957, p. 70). Henry II and Richard I hired Welsh, Basques, Navarrese, and Galloway kerns. Most of the Genoese crossbowmen were drawn from Genoa's possessions: the Ligurian hills, Corsica, and Sardinia. Venice got many of its best mercenaries from Dalmatia."

http://www.personal.psu.edu/~dxl31/research/presentations/mercenary.html

Use TWC mod manager/launcher and prioritize so this mod overrides any existing mods. Download from TWC Mod Launcher[www.twcenter.net]
31 Comments
Aristoxenus 10 Aug @ 3:13pm 
FD5201TW you are right, they are more expensive cannon fodder basically
FD5201TW 13 Jan, 2023 @ 11:38pm 
I wish the mercenaries were unique
For example, naked warriors have higher attack and assault abilities than a group of Roman swordsmen.
but insufficient protection
And the cost of recruitment and maintenance is higher than that of the regular army
Desirable but only for small-scale/short-term use

The current mercenaries are weaker than the regular army. Even if it is cheap, there is no desire to use it.
BunnyPoopCereal  [author] 28 Feb, 2015 @ 1:27pm 
Hey guys. No one is stopping from taking my files and modifying/updating them with Attila or Rome II. The reason I never updated them was because I was so let down by RomeII that I can't even bring myself to open the game. Sorry and good luck everyone!
Chiron 3 Dec, 2014 @ 1:31pm 
I hope you eventually update this, it's a fantastic idea.
Caesar 15 Oct, 2014 @ 3:15pm 
please update to patch 15!
-sKy- 22 Sep, 2014 @ 2:54am 
will you be updating this till dei 1.0 ?
Javilos_Septim 21 Sep, 2014 @ 11:41am 
update
BunnyPoopCereal  [author] 22 Aug, 2014 @ 2:46pm 
btw if you notice any balance issues with this mod let me know so I can fix it. So far I've received no reports so I'm assuming the balance is mostly great.
BunnyPoopCereal  [author] 22 Aug, 2014 @ 2:45pm 
Hi Storm. I kept gettng a crash and gave up :\

I might look into it again in the future but no promises
EricVonKastell 22 Aug, 2014 @ 1:16pm 
;D What up? now trying to convert this for the standart game ;)??? would EXTREMLY appreciate it!!