Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Historical Mercenary Recruitment.pack
31 Comments
Aristoxenus 10 Aug @ 3:13pm 
FD5201TW you are right, they are more expensive cannon fodder basically
FD5201TW 13 Jan, 2023 @ 11:38pm 
I wish the mercenaries were unique
For example, naked warriors have higher attack and assault abilities than a group of Roman swordsmen.
but insufficient protection
And the cost of recruitment and maintenance is higher than that of the regular army
Desirable but only for small-scale/short-term use

The current mercenaries are weaker than the regular army. Even if it is cheap, there is no desire to use it.
BunnyPoopCereal  [author] 28 Feb, 2015 @ 1:27pm 
Hey guys. No one is stopping from taking my files and modifying/updating them with Attila or Rome II. The reason I never updated them was because I was so let down by RomeII that I can't even bring myself to open the game. Sorry and good luck everyone!
Chiron 3 Dec, 2014 @ 1:31pm 
I hope you eventually update this, it's a fantastic idea.
Caesar 15 Oct, 2014 @ 3:15pm 
please update to patch 15!
-sKy- 22 Sep, 2014 @ 2:54am 
will you be updating this till dei 1.0 ?
Javilos_Septim 21 Sep, 2014 @ 11:41am 
update
BunnyPoopCereal  [author] 22 Aug, 2014 @ 2:46pm 
btw if you notice any balance issues with this mod let me know so I can fix it. So far I've received no reports so I'm assuming the balance is mostly great.
BunnyPoopCereal  [author] 22 Aug, 2014 @ 2:45pm 
Hi Storm. I kept gettng a crash and gave up :\

I might look into it again in the future but no promises
EricVonKastell 22 Aug, 2014 @ 1:16pm 
;D What up? now trying to convert this for the standart game ;)??? would EXTREMLY appreciate it!!
Bo 12 Aug, 2014 @ 1:38pm 
Would like to see pictures before subscribing.
EricVonKastell 12 Aug, 2014 @ 6:04am 
ok i understand that; do u keep trying? if you do so you could just make the mercenarys equal costs as the normal units... it makes me sad that i cant use your mod, but good work keep it up ;)
BunnyPoopCereal  [author] 11 Aug, 2014 @ 11:06am 
Im trying to convert it but I keep getting crashes and bugs plus the balance will take a very long time to get right.
EricVonKastell 11 Aug, 2014 @ 9:12am 
Could you do the same Mod for the Vanilla Game without DEI? I quite like the idea of more Mercenary but i can´t use your mod because i dont use DEI...
BunnyPoopCereal  [author] 9 Aug, 2014 @ 3:19pm 
About converting this mod to Vanilla. I will look into it. Right now my main focus is on completing my historical naval overhaul. Once I have spare time I will think aobut converting this mod to Vanilla :D
Cajo Mario 9 Aug, 2014 @ 8:37am 
hey mate can you make it for vanilla rome?
BunnyPoopCereal  [author] 9 Aug, 2014 @ 7:15am 
@xKL34nUp It could be but I recommend starting a new campaign on hard or very hard because the baseline mercenary bonus for Carthage was changed and some techs for Carthage were altered.
Cleanup_Guy 9 Aug, 2014 @ 6:46am 
is it safegame compatible?
BunnyPoopCereal  [author] 8 Aug, 2014 @ 3:54pm 
Use TWC mod manager/launcher and prioritize. Dont rename the file because that will cause the game to re-downlaod the mod with the original name as soon as you click play.

This mod is not compatible with vanilla.
Slaanesh 8 Aug, 2014 @ 2:31pm 
idk, it crashes when i dont use DEI but it doesn't lower any of the merc recruitment or upkeep costs. i tried to prioritize the mod by renaming it __A Merc but that only made DEI stop working ive been dicking with the mod for an hour now in my rome 2 folder.
Åke är en smitta 8 Aug, 2014 @ 2:14pm 
can i use it without DEI too?
srey4900 7 Aug, 2014 @ 1:41am 
great article. thanks for the link. Always good to to know how many florians an 8th century crossbowman made.
BunnyPoopCereal  [author] 6 Aug, 2014 @ 8:07pm 
Thanks Admiral. See if you guys notice any mercenary units that need higher upkeep costs.
=LiG=Admiral Nelson 6 Aug, 2014 @ 7:16am 
great work
BunnyPoopCereal  [author] 6 Aug, 2014 @ 7:12am 
Updated. Balance is very nice. Feedback is welcome.
Falcor 5 Aug, 2014 @ 11:39am 
I understand that, but I thought you might want to find classic reference, and this is really the only place I've found with full and serchable written accounts.
BunnyPoopCereal  [author] 5 Aug, 2014 @ 11:37am 
btw interesting website.
BunnyPoopCereal  [author] 5 Aug, 2014 @ 11:37am 
Falcor the examples are simply examples to put things in perspective. I explained that I was inspired but not directly taking from text to apply for the mod.
Falcor 5 Aug, 2014 @ 11:34am 
Sebidee is probably going to address this but here's a good place for ancients sources because you give to many later examples that just don't apply directly.
http://www.perseus.tufts.edu/hopper/
BunnyPoopCereal  [author] 5 Aug, 2014 @ 11:32am 
you're right Falcor, I will be modifying the upkeep cost and giving carthage a buff as well. This is all that can be done within the limits of modding.
Falcor 5 Aug, 2014 @ 11:30am 
The price for recruiting and sustaining mercenaries fluctuates greatly. In the Ancient world they would often be expect to supplement their pay by looting the conquered, even if the regular army did not, so they could say they aren't employed by me now and get them cheaper. High mercenaries were the exception. There are are also many mercenary groups whose faction isn't represented so a lot more names. I understand what you're trying to do, but to really do it right the startpos has to be messed with. I just want to say a flat mercenaries cost increase isn't accurate, some were pretty cheap some couldn't be payed at the end because they cost so much and they sacked their employers.