Arma 3
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Kuiper Engagements Factions
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Data Type: Mod
File Size
Posted
Updated
550.183 MB
8 Mar, 2023 @ 9:59pm
16 Apr @ 7:36pm
37 Change Notes ( view )

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Kuiper Engagements Factions

Description
This mod adds various groups and units using gear from The Kuiper Engagements mod.
I am planning on updating this with new content as it comes out, up until the main mod has its own units.
Factions were created with Drongo's Config Generator tool and some elbow grease.
Please leave any suggestions you may have in the comments or in the discord below.

Groups Included:
[BLUFOR] - Helldivers* - SEAF* - FEDRA - KMC Workers Union** - Mercenaries - UCEF <-- UCN Expeditionary Forces - UCFA <-- UCN Federal Army - UCFA Force Recon - UCMC <-- UCN Marine Corps - UCMC (Space) - UCMC (Winter) - UCN Police [INDFOR] - Forgotten Colonies Front - Insurgents - Insurgents (Martian) - Kuiper Mining Corporation - Mercenaries [OPFOR] - Forgotten Colonies Front - KMC Workers Union** - MDMC <-- Martian Marine Corps - MDTF <-- Martian Territorial Forces - MDTF (Camo) - MDTF (Winter) - Mercenaries - MPDF <-- Martian People's Defense Force

Soft Dependencies:

Additional Features:
  • Scion Conflict Integration (depreciated)
  • IMS Integration
  • Basipek's ZEN Drop Pod Support (adds zeus module for UCN pod)
  • Flags and banners for current factions.
  • Tracer magazines for marksman rifles/LMGs.
  • CBA optic rails for all weapons.
  • Addition of weapon magwells (support for modded magazines).
  • Colored TKE smoke grenades.
  • Helldivers gear UI, name, and protection fixes.

Mod Suggestions:

Would you like to know more? Join the TKE discord server:
https://discord.gg/nqeCpzSGbW
40 Comments
angelitomig 17 Jul @ 11:05am 
If you can do it for me, please
angelitomig 17 Jul @ 10:53am 
Hey if you can, can you make a faction mod? With Scorch new Helldiver and SEAF mod,with the Kulper engagement mod
Garuda XIII 17 Jun @ 7:49pm 
Thank you so much @Safari Mesh !
Safari Mesh  [author] 17 Jun @ 6:23pm 
Might take a few weeks for me to get around to it, but sure I'll give them an update @Garuda XIII
Garuda XIII 17 Jun @ 10:11am 
would it be possible to have a variation of the SEAF uniform to be blue?
chim 2 May @ 2:16pm 
Cant get the modules in zeus to work properly. Jumping a ship out does not work at all, Calling in drops or anything just creates an explosion too ;(
Safari Mesh  [author] 9 Apr @ 11:56am 
Hey @Frost, many of the vehicle textures from this mod are made by @Frenchie52, and will be added to TKE soon.

The release of factions in TKE should be staggered, with only the main few to start. I will likely add the tag once all TKE factions are done and when other content from this is distributed elsewhere.
Frost 9 Apr @ 1:43am 
@Safari Mesh may I ask to reconsider the deprecated status in favor of a "rebranding" of the mod? What I mean is that, for what I have understood, vehicles from Rogue are still a very and far WIP. Your is the only mod contain some kind of TKE's vics.
Safari Mesh  [author] 8 Apr @ 10:38am 
TKE just updated, a lot of new content was added. There are some incompatibilities with the new weapon overhaul, breaking some sounds, ammo, recoil, etc. I will push an update tomorrow around 4pm EST to address this.

Also, TKE will update again soon with new factions. Once that is released this mod will be marked as (depreciated). I will continue to update this mod after for compatibility, but will add little new content.
Kat 23 Oct, 2024 @ 12:53pm 
Hey! thanks for getting back so quick :) figured out it was a mod conflict with 7th Expeditionary Fleet armoury, i think after they added ace as a requirement (I don't use ace).