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Star Wars KotOR Weapons and Armor
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203.652 MB
25 lutego 2023 o 13:09
28 kwietnia o 16:06
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Star Wars KotOR Weapons and Armor

W 1 kolekcji stworzonej przez guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
Przedmioty: 17
Opis
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
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- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
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ADDITIONAL NOTES:
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- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


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KNOWN ISSUES:
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- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamproxy.com/sharedfiles/filedetails/?id=3263594757

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WHAT'S NEXT?
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[docs.google.com]

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CREDITS:
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kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:


[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (3)
3
20 czerwca o 3:26
combat extended?
blizzardcaster
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17 lipca 2024 o 19:07
Error with SOS log 18JUL24
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23 marca o 12:35
Incompatability with The Force Psycast
Rappers
Komentarzy: 433
Mug 28 czerwca o 16:49 
Color crystals for lightsabers are in caves, and can be bought from merchants or towns.
Gogglechu 26 czerwca o 13:25 
Could not find a type named LightsaberIntergration.JobDriver_TransformCrystal

Getting this error, maybe that's why I have no crystals? I'm sorry I know little to nothing about mods and coding
Gogglechu 26 czerwca o 7:47 
Anyone know where to find colour crystals for lightsabers?
Big Cheese 22 czerwca o 14:21 
Will there be compatibility with Outer Rim?

Or a lite version?
Big Cheese 22 czerwca o 13:35 
This feels like a SLIGHTLY less vanilla friendly version of outer rim

Still cool though since Outer Rim doesn't have a lot of Old Republic content
LUK3 14 czerwca o 11:39 
is it possible to update this to work with Modular Weapons 2?
BiggestVhagarFan 11 czerwca o 19:47 
Would it be possible to just have an apparrel version?
hestaby316 9 czerwca o 8:29 
How do you check which armour/weapons are upgradeable. As so far only can click on the bench to upgrade a lighsabre even though tried a few armours and modifications(crafted and put in storage - colonist wearing different armours).
Twitxx 4 czerwca o 5:25 
So, after some experimentation I found out that none of the shields from this mod are working. I've tested it with the sith shield, echani dueling and the simple one. Also, I've used several types of weapons, from repeating blaster carbine, sith assault gun, sith sniper rifle to normal vanilla weapons or weapons from other star wars mods that add blasters. I can see the hediff and the shield activating, it just doesn't go down nor does it stop any kind of projectiles from going through, damage is as normal, with or without.

Any idea what might be causing this? I don't use CE, but I do use some other star wars mods. Thank you.
Twitxx 3 czerwca o 15:24 
I just wanted to say thank you for all of your work. It's absolutely insane the sheer amount of resources and time you've put into all of these mods and I can see that it's a labour of love. Really, thank you so much!