RimWorld

RimWorld

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ModularWeapons
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.714 MB
21 Oct, 2022 @ 6:31pm
15 Dec, 2024 @ 7:47am
86 Change Notes ( view )

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ModularWeapons

In 1 collection by kaitorisenkou
ModularWeapons & Add-ons
23 items
Description
Add modular weapons that you can replace parts.



How to customize weapons

Create customizable "modular weapons" at the workbench.
Immediately after creation, or by having a pawn equipped with a modular weapon examine the gunsmith workbench, a window will open. You can customize your weapon there.

Update history
2022/11/06 Bayonets added!
2022/11/09 PDW addon now avalable!
2022/11/14 Shotgun, Revolver and Gunsmith workbench now avalable!
2022/11/24 Underbarrel launchers now avalable!
2022/12/17 Flashlights now avalable!
2023/01/10 Gunsmith screen improvement & Configuable camouflages / stickers / colors!
2023/01/24 Toggleable resource/research requirement now avalable!
2023/09/29 Save/Load, rename, and some small improvements update!
2024/01/12 Compatible with CE!


Future plans



...And more!


FAQ
  • Q. I found a bug!
    A. Please post at Bug report topic following the format, or ask me on my Discord channel.
    It may go unnoticed otherwise.

  • Q. Are modular weapons generated randomly?
    A. No, only crafted by player.
    NPCs(Raiders, Caravans) will bring their customized weapons.
    (2023/Jan/10 ~)This chances are configuable by MOD config.

  • Q. Safe for existing save data?
    A. Safe for adding. Not sure about deleting, maybe safe.

  • Q. Does it compatible with 〇〇〇 weapon mod?
    A. No. This mod does nothing existing weapons, if it's vanilla's or not. This mod just adds customizable weapons. But, some weapons you want may be in add-ons.

  • Q. Can I make/publish compatibility patch with 〇〇〇 mod?
    A. Sure!

  • Q. How do I make an add-on mod using ModularWeapons?
    A. See PDW addon for reference
    Be a Patreon for 3$/month, and you can read documentations!

  • Q. (any requests)
    A. Someday I will make it.If you want me to hurry, buy me a ko-fi[ko-fi.com].

  • Q. Combat Extended?
    A. (2024.01.12~) Yes. Load after CE.


Compatibility with other mods
I recommend to place this mod earlier in the load order as possible.
High probability of incompatibility with the following mods;
  • changes info card of weapons
  • changes commands of attack
  • changes whole systems of combat

I'm trying solve all incompatibility!
If you found bugs or conflicts, post to Bug report thread!




See also




Support link
[www.patreon.com][ko-fi.com][discord.gg]
Popular Discussions View All (9)
145
15 Dec, 2024 @ 9:05pm
PINNED: Bug report
kaitorisenkou
2
2 Sep, 2024 @ 1:12am
New Issue with the customization menu
BigSpankey
5
30 Oct, 2022 @ 11:26pm
idk if this a bug, but...
InsideZane
424 Comments
kaitorisenkou  [author] 31 Jan @ 9:32pm 
I don't understand the structure of the charge lance, so I can't plan yet.
fabio.pinhao.mello 31 Jan @ 3:20pm 
Hi, kaitorisenkou! Do you have plans of making modular change lances?
Scout Gaming 17 Jan @ 2:17pm 
Why does modular chain shotgun look so much better than other guns (better resolution). Will other guns and attachments have this good looking resolution in the next version?
Commander Shrekard 10 Jan @ 7:06pm 
Sounds like great changes for the mod, hope development goes well for you.
kaitorisenkou  [author] 3 Dec, 2024 @ 3:48pm 
Please, please, PLEASE post to "Bug report" discussions when you find bugs.
Ciraxu42 3 Dec, 2024 @ 4:00am 
i suddenly lost the ability to be able to customise the weapons and nothing pops up when i click on the information change no info pops up it was working fine yesterday?
kaitorisenkou  [author] 14 Nov, 2024 @ 12:25am 
Updated!
* Added modular chaingun (modular version of chain shotgun)
* Added a bill for modularize existing weapons at gunsmith station
ItsYuri 6 Nov, 2024 @ 7:43pm 
Please add compatibility with Melee Animation mod! It would very cool to see pawns executing others with bayonets!

https://steamproxy.com/sharedfiles/filedetails/?id=2944488802
Brandon12340987 21 Oct, 2024 @ 6:39pm 
ive removed this mod mid save before, even when pawns had weapons equipt you could be experiencing the random anomaly DLC load issues some mods cause