RimWorld

RimWorld

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Star Wars KotOR Weapons and Armor
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Mod, 1.5, 1.6
File Size
Posted
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88.911 MB
25 Feb, 2023 @ 1:09pm
9 Aug @ 2:31pm
45 Change Notes ( view )
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Star Wars KotOR Weapons and Armor

In 1 collection by guy762
[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)
18 items
Description
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
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- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
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ADDITIONAL NOTES:
~~~~~~~~~~~~~~~~~
- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamproxy.com/sharedfiles/filedetails/?id=3263594757

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WHAT'S NEXT?
~~~~~~~~~~~~~
[docs.google.com]

~~~~~~~~~
CREDITS:
~~~~~~~~~
kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
AnimeshkaTvar - additional item descriptions
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:


[ko-fi.com]
Popular Discussions View All (3)
3
20 Jun @ 3:26am
combat extended?
blizzardcaster
5
17 Jul, 2024 @ 7:07pm
Error with SOS log 18JUL24
Aranador
0
23 Mar @ 12:35pm
Incompatability with The Force Psycast
Rappers
465 Comments
garra30 8 Aug @ 2:22pm 
Getting an error saying I don't have "ModularWeapons 2" installed, which I do. Could it be referring to the now outdated ModularWeapons?
neuromancer 7 Aug @ 11:16pm 
Tried loading again today after seeing the update to EBSG Framework and XML Extensions that were released today, and I'm not seeing any red errors on startup. So, I'll start a new game and see if anything explodes.
neuromancer 6 Aug @ 7:46pm 
I'm seeing some of the same errors as Billy. Specifically these:

Error patching SWCP.Core.JobDriver_AICastAbilityAtTarget - HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition) ---> System.Reflection.TargetException: Non-static method requires a target.

and

Error patching SWCP.Core.JobDriver_AttackHybrid - HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition) ---> System.Reflection.TargetException: Non-static method requires a target.

I'm also seeing a pile of errors related to this mod and the Melee Animation mod (which I confirmed to be suggested to be used). Seems to be related to animal weapons not having textures for MeleeAnim to use.

There are also exceptions thrown that are specifically related to the resources and materials mod, but are not (as far as I can tell), Harmony related. I'll put them under that mod.
Billy 6 Aug @ 4:04pm 
Might just be on my end but I think the EBSG Framework update from a few hours ago might have broken some of the Kotor mods, I'm getting new errors on startup and none of my pawns are rendering correctly on load.

https://gist.github.com/HugsLibRecordKeeper/30a5aa135c51c11085717873ae6a8625
GULÉ🏠 6 Aug @ 10:41am 
I'm getting red errors from this mod I think, could you please check?
https://gist.github.com/HugsLibRecordKeeper/0aef9ab3106a68320ab5c21d204329a5

Start of stack trace it says.
Aschevacuum 5 Aug @ 5:43pm 
Is it possible changing lightsaber damage type through crystals like old version? i'm using lee's light saber mod as well
guy762  [author] 5 Aug @ 4:46pm 
@5health oh I guessed wrong then, it looks like some "EMWH" mod has added new bodytypes to the game that your pawns accidentally generated with. you should be able to fix it by turning on dev mode and using the 'change body type' command
5health 5 Aug @ 6:18am 
@guy762 Still having the issue even after resubing.

https://gist.github.com/HugsLibRecordKeeper/341153bfe59e12e70f43b68d4fb6e4e7
guy762  [author] 4 Aug @ 11:49pm 
@5health resubscribe to KotOR Resources, KotOR Weapons, and KotOR Factions. I saw your earlier report and it was probably because you had another mod that coincidentally had the same file path as the vacsealed bodysuit, so I've updated the file paths of all apparel to be a bit more unique
5health 4 Aug @ 8:49pm 
I keep getting an error where the Bodysuit, vacsealed doesnt load the texture in game when equipped to a pawn. It always happens on the strike force team scenario. I uploaded the error both here and on the core, cause im not sure which teams/person would be able to fix it.

https://gist.github.com/HugsLibRecordKeeper/87a9f5ae75bbf4c722cf465ff753b8c2