RimWorld

RimWorld

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Star Wars KotOR Weapons and Armor
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Mod, 1.5
File Size
Posted
Updated
203.324 MB
25 Feb, 2023 @ 1:09pm
29 Dec, 2024 @ 5:45am
35 Change Notes ( view )
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Star Wars KotOR Weapons and Armor

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
~~~~~~~~~~~~~~~~~~~~~~~
- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
~~~~~~~~~~~~~~~~~~~~~~~





























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ADDITIONAL NOTES:
~~~~~~~~~~~~~~~~~
- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamproxy.com/sharedfiles/filedetails/?id=3263594757

~~~~~~~~~~~~~
WHAT'S NEXT?
~~~~~~~~~~~~~
[docs.google.com]

~~~~~~~~~
CREDITS:
~~~~~~~~~
kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coded many things
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting







Our other mods:


[ko-fi.com]
Popular Discussions View All (1)
5
17 Jul, 2024 @ 7:07pm
Error with SOS log 18JUL24
Aranador
395 Comments
Paprikahörnchen 1 Feb @ 12:06am 
Hello!
Is it right, that no item of this mod has a quality? That makes it a bit difficult to use them with Mend & Recycle and all that
Codetac 30 Jan @ 3:16pm 
Is there something to fix the kyber crystal spawns?
Xans 20 Jan @ 2:07pm 
is the mod compatible with CE?
guy762  [author] 5 Jan @ 11:15pm 
@Magnetcross that's just the error that pops up when you're subscribed to two different mods with the same mod ID (original AthenaFramework and the fork of it). unsubscribe to the original AthenaFramework and that should get rid of that particular error
Magnetcross 5 Jan @ 10:48pm 
(UnityEngine.Rect,System.Collections.Generic.List`1<Verse.ListableOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch1 (UnityEngine.Rect,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch2 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
Verse.UIRoot_Entry:UIRootOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
Magnetcross 5 Jan @ 10:48pm 
Tried loading mod with the same packageId multiple times: smartkar.athenaframework. Ignoring the duplicates.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
RimWorld.Page_ModsConfig:PreOpen ()
Verse.WindowStack:Add (Verse.Window)
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__24_4 ()
Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)
Verse.OptionListingUtility:DrawOptionListing
Magnetcross 5 Jan @ 10:48pm 
now says this when you added the athena framework mod. Will try the mod without the athena framework now that i resubbed, will update and lyk
guy762  [author] 5 Jan @ 1:17pm 
@Magnetcross try resubscribing to the Resources mod. I'm not sure why those sounds would be broken for you, but I *have* been adding new sound files lately which could have upset something
Magnetcross 5 Jan @ 1:04am 
everytime anyone fires a blaster i get spammed with debug logs

Cannot play kotorsound_rifle (subSound UnnamedSubSoundDef_: No resolved grains.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Sound.SubSoundDef:TryPlay (Verse.Sound.SoundInfo)
Verse.Sound.SoundStarter:PlayOneShot (Verse.SoundDef,Verse.Sound.SoundInfo)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryCastNextBurstShot_Patch1 (Verse.Verb)
Verse.Verb:VerbTick ()
Verse.VerbTracker:VerbsTick ()
Verse.Pawn_EquipmentTracker:EquipmentTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Terrofex 28 Dec, 2024 @ 2:21pm 
Is there any chance Athena dependency will be removed at some point? Both versions of it that exist at the moment make map loading cry at random intervals