RimWorld
331 voti
Star Wars KotOR Weapons and Armor
16
2
4
2
2
2
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.5
Dimensioni del file
Pubblicato in data
Aggiornato in data
203.652 MB
25 feb 2023, ore 13:09
28 apr, ore 16:06
41 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
Star Wars KotOR Weapons and Armor

In 1 collezione di guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 elementi
Descrizione
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


~~~~~~~~~~~~~~~~~~~~~~~
- All melee weapons supported with animations!
~~~~~~~~~~~~~~~~~~~~~~~
- All weapons have preset settings!
~~~~~~~~~~~~~~~~~~~~~~~
- All weapons have preset hand positioning!
~~~~~~~~~~~~~~~~~~~~~~~
- Large lightsaber crystal formations will spawn in crystalline caverns!
~~~~~~~~~~~~~~~~~~~~~~~





























~~~~~~~~~~~~~~~~~
ADDITIONAL NOTES:
~~~~~~~~~~~~~~~~~
- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamproxy.com/sharedfiles/filedetails/?id=3263594757

~~~~~~~~~~~~~
WHAT'S NEXT?
~~~~~~~~~~~~~
[docs.google.com]

~~~~~~~~~
CREDITS:
~~~~~~~~~
kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:


[ko-fi.com]
Discussioni più popolari Visualizza tutte (3)
3
20 giu, ore 3:26
combat extended?
blizzardcaster
5
17 lug 2024, ore 19:07
Error with SOS log 18JUL24
Aranador
0
23 mar, ore 12:35
Incompatability with The Force Psycast
Rappers
436 commenti
nikita150u 6 ore fa 
Why tf sabers weight more than 5 kg???
⚡ÆLP⚡ 11 lug, ore 13:29 
1.6?
Firebringer4 11 lug, ore 11:14 
any chance this gets updated to use modular weapons 2.0?
Mug 28 giu, ore 16:49 
Color crystals for lightsabers are in caves, and can be bought from merchants or towns.
Gogglechu 26 giu, ore 13:25 
Could not find a type named LightsaberIntergration.JobDriver_TransformCrystal

Getting this error, maybe that's why I have no crystals? I'm sorry I know little to nothing about mods and coding
Gogglechu 26 giu, ore 7:47 
Anyone know where to find colour crystals for lightsabers?
Big Cheese 22 giu, ore 14:21 
Will there be compatibility with Outer Rim?

Or a lite version?
Big Cheese 22 giu, ore 13:35 
This feels like a SLIGHTLY less vanilla friendly version of outer rim

Still cool though since Outer Rim doesn't have a lot of Old Republic content
LUK3 14 giu, ore 11:39 
is it possible to update this to work with Modular Weapons 2?
BiggestVhagarFan 11 giu, ore 19:47 
Would it be possible to just have an apparrel version?