Project Zomboid

Project Zomboid

93 voti
Common Injuries
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1 feb 2023, ore 17:03
16 set 2023, ore 11:26
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Common Injuries

In 1 collezione di Brightex
Bribri PZ mods
5 elementi
Descrizione
Mod Content

You can add and remove it safely from games

This mod aims to follow up on NKR Injuries mod:

It rolls dice on most actions you do in game, failing the roll try to damage your character, the location and type of damage depends on the action you were doing.
Your clothes can protect you from damage but also get holes if received damage are high enough.

Fail chance with default sandbox values are computed as:
BaseFailChance (3%) - SkillMultiplier (1) * PlayerLevel (0-2%) + FatigueMultiplier (1) * PlayerFatigue (0-1%)

  • Hurting yourself grants you immunity for few hours
  • Character reacts to being hurt with random noises
  • Cloths are damaged per layer
  • Fatigue and skill affects fail chance

Multiplayer
Should work fine in multiplayer

Compatibility
41. +

Translation
EN, FR, DE

Thanks to translators: McBee

Workshop ID: 2927080740
Mod ID: CommonInjuries
Discussioni più popolari Visualizza tutte (3)
17
25 ago 2024, ore 13:47
Bug Report
BearAE
4
3 mar 2024, ore 14:38
Translation
Brightex
0
1 apr 2023, ore 6:08
I played with the Mod
NNNMAN ⁧⁧🔊*🎮🏆⏫
38 commenti
p6kocka 17 mag, ore 22:10 
HAven´t you thought about porting this mod to 42?
Come and See 28 gen, ore 7:55 
This mods pretty cool and adds some good variance to the game. The only suggestion I have is that cooking / mechanical stuff should have different settings you can tweak because if you're making meals with 10+ ingredients you will guarantee hurt yourself. Same goes with cars, especially the KI5 ones with additional parts.
aquelarrefox 22 giu 2024, ore 12:40 
could you add suport for bored and drunk noodle? 2 biggest couse of accident in kentuky
Brightex  [autore] 29 feb 2024, ore 12:42 
@smacker Thanks, I'll add it this week-end
smacker 29 feb 2024, ore 9:52 
hi add pls ru translate
https://www.sendspace.com/file/094nyf
aquelarrefox 10 gen 2024, ore 9:05 
i was looking the mod to add some other noodle efects for a fail like bored or drunkness.

Then i find that this could also finally fix the way for a better mod for hard crops.
its a bit off my capacities but if planting and harvest have a chance of fail when instead of dealing damage it dont perform the action and, loss seeds and destroying the crop. All related to farming skill. Is it posible cose this way it should work for any added crop working by the action with no needs of a block of code as hard farming mod for example
Jiffydude 13 dic 2023, ore 21:03 
I like the added twist of difficulty, however I would have to say that default settings leaves my character constantly ripped to shreds. Within a day of attempting to level some electrical and carpentry, I had 2 lacerations and a scratch, all on my arms. I wasn't even to the first level of fatigue and my carpentry was actually level four.

For those looking to use this mod, reduce "base fail chance" to below 1%, like maybe even 0.1%, and increase your "immune duration" to maybe 6 hours. Base settings can be a little unrealistically punishing.
aquelarrefox 28 ott 2023, ore 10:21 
The boredom could be a good adition to the ecuation, usaly when you are bore come to do more error...
aquelarrefox 5 ott 2023, ore 21:52 
which are rasonable values of chance to be injuried?
Chris 16 set 2023, ore 16:02 
Sounds good, reinstalling ^-^