Project Zomboid
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Common Injuries
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1 февр. 2023 в 17:03
16 септ. 2023 в 11:26
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Common Injuries

В 1 колекция от Brightex
Bribri PZ mods
5 артикула
Описание
Mod Content

You can add and remove it safely from games

This mod aims to follow up on NKR Injuries mod:

It rolls dice on most actions you do in game, failing the roll try to damage your character, the location and type of damage depends on the action you were doing.
Your clothes can protect you from damage but also get holes if received damage are high enough.

Fail chance with default sandbox values are computed as:
BaseFailChance (3%) - SkillMultiplier (1) * PlayerLevel (0-2%) + FatigueMultiplier (1) * PlayerFatigue (0-1%)

  • Hurting yourself grants you immunity for few hours
  • Character reacts to being hurt with random noises
  • Cloths are damaged per layer
  • Fatigue and skill affects fail chance

Multiplayer
Should work fine in multiplayer

Compatibility
41. +

Translation
EN, FR, DE

Thanks to translators: McBee

Workshop ID: 2927080740
Mod ID: CommonInjuries
Популярни дискусии Всички (3)
17
25 авг. в 13:47
Bug Report
BearAE
4
3 март в 14:38
Translation
Brightex
0
1 апр. 2023 в 6:08
I played with the Mod
NNNMAN ⁧⁧🔊*🎮🏆⏫
36 коментара
aquelarrefox 22 юни в 12:40 
could you add suport for bored and drunk noodle? 2 biggest couse of accident in kentuky
Brightex  [автор] 29 февр. в 12:42 
@smacker Thanks, I'll add it this week-end
smacker 29 февр. в 9:52 
hi add pls ru translate
https://www.sendspace.com/file/094nyf
aquelarrefox 10 ян. в 9:05 
i was looking the mod to add some other noodle efects for a fail like bored or drunkness.

Then i find that this could also finally fix the way for a better mod for hard crops.
its a bit off my capacities but if planting and harvest have a chance of fail when instead of dealing damage it dont perform the action and, loss seeds and destroying the crop. All related to farming skill. Is it posible cose this way it should work for any added crop working by the action with no needs of a block of code as hard farming mod for example
Jiffydude 13 дек. 2023 в 21:03 
I like the added twist of difficulty, however I would have to say that default settings leaves my character constantly ripped to shreds. Within a day of attempting to level some electrical and carpentry, I had 2 lacerations and a scratch, all on my arms. I wasn't even to the first level of fatigue and my carpentry was actually level four.

For those looking to use this mod, reduce "base fail chance" to below 1%, like maybe even 0.1%, and increase your "immune duration" to maybe 6 hours. Base settings can be a little unrealistically punishing.
aquelarrefox 28 окт. 2023 в 10:21 
The boredom could be a good adition to the ecuation, usaly when you are bore come to do more error...
aquelarrefox 5 окт. 2023 в 21:52 
which are rasonable values of chance to be injuried?
Chris 16 септ. 2023 в 16:02 
Sounds good, reinstalling ^-^
Brightex  [автор] 16 септ. 2023 в 11:29 
Hello everyone, thanks for helping with the mod, i've updated it with following improvment:
New:

Immunity period when you hurt yourself (Implemented to help with repetitive action at max gamespeed)
Better sandbox options (added HinderChance to control amount of injury on legs/right arm that hinders movespeed/attackspeed)
Small tweaks in damage location (removed head/neck from all actions except cutting beard/hairs)
Added DE and FR translation

Bugfixes:
Corrected sandbox option loading in multiplayer and solo

Happy to hear what you think about this new version
Chris 24 авг. 2023 в 12:59 
Nice idea but nearly died on my 1 year character from disassembling watches - laceration to the arm (sure), scratch to the head and laceration to the neck (lmao how?).