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Zgłoś problem z tłumaczeniem
Your mods are awesome
Does it also work if I use More Encounters: Faction Wars + the voxel encounters add-on instead of the 9.7 test version?
on they own ,, OP ,, with the More Encounters 9.7 test on my workshop this is build in ,, and you need a fleet to protect you if you want to visit there rogue planets.
My prefabs have parts that are not air-tight (cave entrance like in fallout games).
Game like 7 Days to Die have prefabs made in way that it contain "ground level" block, voxel information with air AKA "air blocks" and upon encouter, prefab is spawn and overwrite blocks so in end you will have nice seamless building in map.
SE feels unfinished and very primitive as i say i must use "hacked" warhead to make voxel rooms for underground buildings.
I had "Assertive Bunkers" but that mod chain load other mods by that author and make my game unplayable.
Some people not understand what "REQUIRED ITEMS" means.
I check you are using asteriod "prefabs"
Can your mod spawn "prefab" with air voxels? (Inverted adteroid data).
That way i can spawn my bunkers without need my hacked warhead block that just remove voxel and self upon 0.001s detonation