Space Engineers

Space Engineers

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More Encounters - Voxel Encounters for planets and Water Mod
   
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Type: Mod
Mod category: Asteroid, Planet, NPC
Tags: NoScripts
File Size
Posted
Updated
92.238 MB
24 Dec, 2022 @ 3:38pm
3 Jan, 2023 @ 1:20pm
4 Change Notes ( view )

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More Encounters - Voxel Encounters for planets and Water Mod

In 1 collection by superhappyalien
Cargo Ships and Encounters NPC PVE based mod's
29 items
Description
This Will Add Islands and icebergs for planets using the Water mod

Rouge Moons Will spawn with Rare Ore on them with the rarer the ore as you move away from the centre of the world.

6 Mini Rouge Moons 5km in size With gravity and O2

Moons

1 With Lots of Cobalt
2 With Lots of Gold
3 With Lots of Magnesium
4 With Lots of Platinum
5 With Lots of Silver
6 With Lots of Uraninite

The Rogue moons with get removed once a few hours are up "may ajust this time based on feedback"
so got time to get to the moon and mine much as you can.

6 New Voxels that spawn on the Water mod.

these should spawn at sea level. some may spawn under or just over of using tides with the water mod.

recommend on deeper planets

there are 5 sizes that spawn. small and up to really big. depending on feed back bigger ones may go etc. if laggy but can be removed or blocked from spawning on using MES commands or Single player or admins for severs,

This Will work with the More Encounters NPC mods.

With More Encounters NPC wars these moons will have Encounters to make it harder to mine these moons.

this also should work with other NPC mods

Iceberg need the water mod to work Water Mod By Jakaria.

More to Come

Using NPC mods with planet Cargoships should work fine as low gravity.

For Better Risk for these High yield moon Use More Encounters NPC Faction Wars.
* Note Ship in the Pics is from More Encounters NPC wars. and can be seen flying and sailing on the sea in the water mods and your able to land and trade on in.

More Encounters NPC Faction Wars.

Marry Xmas

16 Comments
Livian-8 28 Oct @ 7:01am 
i am so incredibly tempted..
Bodyboarder2528 2 Jun @ 6:30am 
hey does this include npcs or just the voxel stuff?
maxdean02 11 Jan, 2023 @ 5:00pm 
Perfect, thank you so much!

Your mods are awesome
superhappyalien  [author] 11 Jan, 2023 @ 4:56pm 
Yes. 9.7 is "all in one" and Factions wars will work with the Voxel add on.
maxdean02 11 Jan, 2023 @ 4:51pm 
Okay cool, that sounds like a great and fun way to balance them!

Does it also work if I use More Encounters: Faction Wars + the voxel encounters add-on instead of the 9.7 test version?
superhappyalien  [author] 9 Jan, 2023 @ 4:33pm 
you got 2 hours to get in mine what you can and get out before the Rouge leaves "despawns"
on they own ,, OP ,, with the More Encounters 9.7 test on my workshop this is build in ,, and you need a fleet to protect you if you want to visit there rogue planets.
maxdean02 9 Jan, 2023 @ 4:13pm 
How OP are the rogue planets? I'm playing on a world with spread out resources on different planets.
Rusted Droid 31 Dec, 2022 @ 2:02am 
Hmm. Interesting.
My prefabs have parts that are not air-tight (cave entrance like in fallout games).
Game like 7 Days to Die have prefabs made in way that it contain "ground level" block, voxel information with air AKA "air blocks" and upon encouter, prefab is spawn and overwrite blocks so in end you will have nice seamless building in map.

SE feels unfinished and very primitive as i say i must use "hacked" warhead to make voxel rooms for underground buildings.
superhappyalien  [author] 30 Dec, 2022 @ 2:53pm 
yes the Underground Bunkers remove the voxel inside the base/Bunkers in my mod. so you can walk around. If you talking about spawning YOUR own Prefab use using MES yes that can do that if you bunker/base is air tight and MES will cut out the voxel side. you would have to make you own mod.
Rusted Droid 30 Dec, 2022 @ 12:55pm 
Hi
I had "Assertive Bunkers" but that mod chain load other mods by that author and make my game unplayable.
Some people not understand what "REQUIRED ITEMS" means.
I check you are using asteriod "prefabs"
Can your mod spawn "prefab" with air voxels? (Inverted adteroid data).
That way i can spawn my bunkers without need my hacked warhead block that just remove voxel and self upon 0.001s detonation