Space Engineers

Space Engineers

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More Encounters - Voxel Encounters for planets and Water Mod
   
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Type: Mod
Mod category: Asteroid, Planet, NPC
タグ: NoScripts
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92.238 MB
2022年12月24日 15時38分
2023年1月3日 13時20分
4 項目の変更履歴 ( 表示 )

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More Encounters - Voxel Encounters for planets and Water Mod

superhappyalien 作成の 1 件のコレクション
Cargo Ships and Encounters NPC PVE based mod's
29 アイテム
解説
This Will Add Islands and icebergs for planets using the Water mod

Rouge Moons Will spawn with Rare Ore on them with the rarer the ore as you move away from the centre of the world.

6 Mini Rouge Moons 5km in size With gravity and O2

Moons

1 With Lots of Cobalt
2 With Lots of Gold
3 With Lots of Magnesium
4 With Lots of Platinum
5 With Lots of Silver
6 With Lots of Uraninite

The Rogue moons with get removed once a few hours are up "may ajust this time based on feedback"
so got time to get to the moon and mine much as you can.

6 New Voxels that spawn on the Water mod.

these should spawn at sea level. some may spawn under or just over of using tides with the water mod.

recommend on deeper planets

there are 5 sizes that spawn. small and up to really big. depending on feed back bigger ones may go etc. if laggy but can be removed or blocked from spawning on using MES commands or Single player or admins for severs,

This Will work with the More Encounters NPC mods.

With More Encounters NPC wars these moons will have Encounters to make it harder to mine these moons.

this also should work with other NPC mods

Iceberg need the water mod to work Water Mod By Jakaria.

More to Come

Using NPC mods with planet Cargoships should work fine as low gravity.

For Better Risk for these High yield moon Use More Encounters NPC Faction Wars.
* Note Ship in the Pics is from More Encounters NPC wars. and can be seen flying and sailing on the sea in the water mods and your able to land and trade on in.

More Encounters NPC Faction Wars.

Marry Xmas

16 件のコメント
Livian-8 2024年10月28日 7時01分 
i am so incredibly tempted..
Bodyboarder2528 2024年6月2日 6時30分 
hey does this include npcs or just the voxel stuff?
maxdean02 2023年1月11日 17時00分 
Perfect, thank you so much!

Your mods are awesome
superhappyalien  [作成者] 2023年1月11日 16時56分 
Yes. 9.7 is "all in one" and Factions wars will work with the Voxel add on.
maxdean02 2023年1月11日 16時51分 
Okay cool, that sounds like a great and fun way to balance them!

Does it also work if I use More Encounters: Faction Wars + the voxel encounters add-on instead of the 9.7 test version?
superhappyalien  [作成者] 2023年1月9日 16時33分 
you got 2 hours to get in mine what you can and get out before the Rouge leaves "despawns"
on they own ,, OP ,, with the More Encounters 9.7 test on my workshop this is build in ,, and you need a fleet to protect you if you want to visit there rogue planets.
maxdean02 2023年1月9日 16時13分 
How OP are the rogue planets? I'm playing on a world with spread out resources on different planets.
Rusted Droid 2022年12月31日 2時02分 
Hmm. Interesting.
My prefabs have parts that are not air-tight (cave entrance like in fallout games).
Game like 7 Days to Die have prefabs made in way that it contain "ground level" block, voxel information with air AKA "air blocks" and upon encouter, prefab is spawn and overwrite blocks so in end you will have nice seamless building in map.

SE feels unfinished and very primitive as i say i must use "hacked" warhead to make voxel rooms for underground buildings.
superhappyalien  [作成者] 2022年12月30日 14時53分 
yes the Underground Bunkers remove the voxel inside the base/Bunkers in my mod. so you can walk around. If you talking about spawning YOUR own Prefab use using MES yes that can do that if you bunker/base is air tight and MES will cut out the voxel side. you would have to make you own mod.
Rusted Droid 2022年12月30日 12時55分 
Hi
I had "Assertive Bunkers" but that mod chain load other mods by that author and make my game unplayable.
Some people not understand what "REQUIRED ITEMS" means.
I check you are using asteriod "prefabs"
Can your mod spawn "prefab" with air voxels? (Inverted adteroid data).
That way i can spawn my bunkers without need my hacked warhead block that just remove voxel and self upon 0.001s detonation