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Is there a way to set it so that xenotypes we make who's gene are xenogenes (non-heritable) can go without skin genes in the xenogerm, but still have them in the endogerms?
The issue I'm having is that VRE - Fungoids spawn with albinism with this mod installed. I believe it's because their xenogerm doesn't contain skin colours because they overlay their xenogerms onto their victims.
If by races you mean ones that use Humanoid Alien Races, from what I'm seeing those work completely differently from xenotypes, and work fine with baseliners as is, just the cosmetic genes won't be rendered. Working with HAR will come later.
Quote, "Adds 77 new hair colors"
Quote, "Adds 83 new skin colors"
I am assuming that baseline humans, by default, can naturally only be found with some of those hair color genes? (And, perhaps, only some of those skin colors?) In real life, humans can not be born with, say, green or blue or purple hair. If such hair colors existed (outside of hair dye and such), they'd obviously be the result of genetic alterations.
Also, what about support for the many, many race mods out there? Are you going to have built-in patches for the most popular race mods? Because certain races are going to have, by default, only certain hair colors, skin colors and eye colors and a lot of these will be different from baseline humans.