RimWorld

RimWorld

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[BT] EyeGenes2 | Base - [NL] Facial Animation |
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Mod, 1.4, 1.5
File Size
Posted
Updated
9.958 MB
5 Dec, 2022 @ 7:54pm
16 Apr, 2024 @ 8:05pm
22 Change Notes ( view )
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[BT] EyeGenes2 | Base - [NL] Facial Animation |

In 1 collection by OPERATOR
Operators Gadgets Series
6 items
Description

Want just the color patches & slight UI changes?
Try: EyeGenes2Lite

EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally for this mod to begin with, each race has a chance to get different sets of eyes and while not every eyecolor is possible as a endogene by default, many eyecolors are and I plan to fully support mods that wish to have my eyecolors featured in them, I will also patch races if requested enough to work with my mod as long as it's possible.

What does it patch/change?
  • Patches the default Eyes_Red gene.
  • Patches the default Eyes_Gray gene.
  • Removes them from the default xenogenes for races.
  • Automatically detects certain mods and patches them to work with it.
List of additions
  • Adds over 30+ eyecolor genes to the game.
  • Every default race has their own eyecolors and chances! (only newly generated pawns)
  • Alot of different eyes can be found as germline genes! Can be passed to children
  • Supports Vanilla & Facial Animation.

MODS THAT WORK GREAT WITH THIS MOD!
MOD
EFFECTS
Original mod intent, highly recommended.
This is what I personally use, other variations work as listed below but if nothing else I recommend this as well.
Automatically patched with custom improved base visuals!
Automatically patched with custom improved base visuals!
Not really a huge want, but it does give the mod cool icons.
HIGHLY recommended as its part of the original intent of this mod.
Consistency is key.
Be able to see your pawn up close!
Gets rid of the nasty textures off your face!

VISUAL LIST (choose what you want!)
MOD
Facial Animation Experimental
Extra
Vanilla[rimworldgame.com]
NO
N/A
OPTIONAL
N/A
YES
N/A

OFFICIAL ADDITIONS/PATCHES
MOD
INFO
Nyaron & Revia & Saurid | READ PAGE FOR MORE INFO
Slight adjustments to try and make EyeGenes2 more lore accurate.
Portraits of your pawn, respects the current dominant eyegene!

UNOFFICIAL ADDITIONS/PATCHES

INSTALL ORDER
  1. SpawnThoseGenes (optional but highly recommended)
  2. FacialAnimation
  3. FacialAnimation-Experimentals | Faces Of The Rim & Expanded do not support this |
  4. Retextures (if you have any)
  5. EyeGenes2


Language
Translator
Chinese-Simplified
Chinese-Traditional
German
Russian


This mods original idea was mostly for myself I was kinda saddened there was not any real mods that
worked with facial animation to have eyecolors pass down from parent to child, so I started working on EyeGenes originally to fit this bill, EyeGenes2 was the next step that vastly improved from the original and plans to keep on improving over time, as something I can enjoy and others may enjoy.
[ko-fi.com]
                 
              This work is licensed under a
       Creative Commons Attribution 4.0 International License[creativecommons.org]

You are allowed to use this in modpacks and or patch into my mod without any credit, but do not re-upload my mod in its entirety without giving credit to any platform including this one.
Popular Discussions View All (2)
40
4 Jun @ 3:13am
Suggestions? Ideas? Feel free to request here!
OPERATOR
5
18 Jul, 2024 @ 1:24am
1.5 error log
JoeOwnage
214 Comments
CallMeChunLi 21 Jun @ 8:40pm 
I'd love a 1.6 version. No rush.
cykonetic 6 Jun @ 6:09am 
I really enjoy the personality your mod adds to my pawns. I recently added a few of the VRE races and noticed some were lacking eye color. I am trying to patch them but failing miserably. I am new to RimWorld modding ... are there any conventions I should be aware of?
Gummy_Bone 28 May @ 4:18am 
OK thank you for your help.
OPERATOR  [author] 28 May @ 3:02am 
if you remove the gene and edit the colors with a external mod you can technically do that individually, since then the gene wont overwrite it, but it wont pass to offspring sadly.
Gummy_Bone 28 May @ 2:29am 
Dang well thank you for the response. I just downloaded it and i was wondering i have pawn in her 3rd trimester and I dev mode the eye colors for the parent will the baby get one of the colors if she was already expecting. Sorry if its a silly question i'm new to biotech baby's.
OPERATOR  [author] 28 May @ 12:21am 
Currently no, but we did want to make it in the future when I have time.
Gummy_Bone 27 May @ 10:37pm 
Can i make Heterochromia "different-colored eyes" possible to inherit?
Imagine12 6 May @ 7:58pm 
Alrite, guess I'll just dev them in
OPERATOR  [author] 6 May @ 4:44pm 
Already spawned pawns will NOT have eyegenes, however any new generated pawns will.
Imagine12 6 May @ 2:35am 
Is this safe to add mid-save and will the already spawned pawn receive their eyes or do I have to dev-mode some random eye gene instead?