Space Engineers

Space Engineers

615 ratings
Cockpits Re-Animated... Again
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Type: Mod
File Size
Posted
Updated
339.544 KB
10 Dec, 2022 @ 11:35pm
19 May, 2024 @ 7:02am
8 Change Notes ( view )

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Cockpits Re-Animated... Again

Description
Animated Cockpits are back from the dead!

This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit. This is purely a cosmetic modification and does not make any alterations to gameplay.


Welcome Back! After a few different cockpit mods have hit one roadblock or another, I am so very pleased to be able to bring them back once more. The five main enclosed cockpits have all been given basic animations and effects for now, and they will be improved over time with some feedback. These should all be fully functional and survival ready, but they are fresh off a caffeine fueled bender so let me know if something breaks.


Current Features:
  • Small Cockpit
    • Animated Front Canopy
    • Depressurization Effect
  • Small Fighter Cockpit
    • Animated Canopy
    • Depressurization Effect
  • Small Industrial Cockpit (DLC)
    • Animated Side Doors
    • Depressurization Effect
  • Large Cockpit
    • Animated Rear Door
    • Depressurization Effect
  • Large Industrial Cockpit (DLC)
    • Animated Rear Door
    • Depressurization Effect

DLC Note: The Industrial Cockpits require the Decorative DLC pack to use.
Other Mods:
All models have been modified from the modSDK source files and include complete collision, build stages and modified LODs.

Animated using Animation Engine by Math0424

This mod would be impossible without the efforts of Enenra and Math0424.
Special thanks to Digi, TwitchingPsycho, Imperator, Chipstix, Enenra and Math0424

If you appreciate my efforts and would like to keep me caffeinated, you can do so here[ko-fi.com]
151 Comments
Krynoc  [author] 13 Aug, 2024 @ 4:08pm 
Cockpits Re-Re-Animated... Yet Once More is a continuation of this mod and should be used. It is set up to replace this mod so that even if you load this mod, it will load that mod.
Venser 3 Aug, 2024 @ 10:10am 
sooo wich one is the right version to use ? or what's the difference between

Cockpits Re-Re-Animated... yet once more
and this one ?
Sr.TUNERA 19 May, 2024 @ 9:39am 
Es muy bueno el mod, y visto que tiene actualizaciones periódicas me gustaría proponer unas mejoras:
- Que hubiese una animación de apertura de cabina al bajarse de la misma.
- que la apertura de la cabina sólo se produzca cuando presiones la tecla de subir a la cabina y no se abra al pasar la vista por ella. (resulta muy molesto pasar la vista por la cabina a metros de distancia y ver como se abre estando tan lejos)
Un saludo
Krynoc  [author] 19 May, 2024 @ 7:22am 
Please find the current version here:
https://steamproxy.com/workshop/filedetails/?id=3248252962
Zankar 17 May, 2024 @ 2:36am 
A way to close the canopy manually would be nice. Mainly for ships that have more than one cockpit. A lot of people like having a tandem set up as a pilot and gunner cockpit and it would be nice to shut the gunner's when there isn't one and the AI is controlling the turret.

If it can be done, maybe add in a drop down in the cockpit menu to switch between an automatic mode (same as it currently is) and a manual mode that lets us assign the open and close commands to buttons, sensors, and hotbars.

One of the older versions of my utility VTOL had one of the old animated cockpits and I had it on sensors which was nice because it kept other friendlies out of my VTOL but when I walk up it would open for me and close once I was in.
Darco 16 Apr, 2024 @ 10:44pm 
@MachoNatchoMan Make your mods are loading in the right order, you can change it by clicking the sort by name button in the mods menu of your world. If you sort it by alphabetical order A-Z, top down, It will go in the right order. I have it in this order, and it works, if I sort them Z-A it breaks. You can also manually edit the order with the arrows in the middle, see what works for you.
MachoNatchoMan 5 Mar, 2024 @ 4:42pm 
*eyy
MachoNatchoMan 5 Mar, 2024 @ 4:42pm 
evyy.. any chance you'd consider making a industrial overhaul mod patch/version? i use it and it fiddles with so so much including cockpits to replace the recipe.. however this ends up in it being technically a different block from the mod and the original gets hidden.. :q so i would really appreciate a patch for industrial overhaul, ideally on all your animation mods that would be cool ^^ :) thanks for reading if ya did bye
mLJ 21 Feb, 2024 @ 8:19am 
Fantastic mod! Would you be willing to introduce an alternative version of this mod where the animated cockpits are separate blocks from the vanilla ones?
DlriumTrgger 20 Sep, 2023 @ 12:03am 
just keep up the awesome work, looking forward to it.