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- Settings Preview while in-game uses full tool tip.
- Settings Preview tool tip shows special information on certain traits and icons, specifically revealing "name in game" information and traits added.
- Traits and backstories with zero commonality are coloured golden yellow, unless coloured in genetic blue or creep joiner anomaly green, this means modded traits given exclusivelly by special events are highlighted.
- Biotech only: aptitude (skill offset) gene icons now used for "name in game" backstories with no other icon.
- Biotech only: traits with no icon but corresponding gene now use their gene's icon, as a side-effect, any mod that adds genes that correspond to traits is automatically supported.
- Royalty only: backstories that provide meditation focus are now coloured in meditative green.
love these icons
- Added [SYR] Individuality (Continued)
- Added a preview in settings
- Added an option to show the mod icon even if it is the default puzzle piece (note the icon can still fallback to the puzzle piece if no icon is set)
- Fixed mod icons not defined in the About.xml not being recognised
As for SYR Individuality, will be fixed sometime before 1.6 (and retroactively for those in 1.5)