RimWorld

RimWorld

1,387 ratings
Trait Rarity Colors
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
164.787 KB
25 May, 2019 @ 4:25pm
9 Apr, 2024 @ 9:31am
27 Change Notes ( view )

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Trait Rarity Colors

Description
Changes the color of traits based on their rarity.
This does NOT indicate how good these traits are, only how rare.

NEW Optional: customizable trait tiers!!! NEW

The default color coding is from games like Borderlands or Destiny:

Mystic: Red
(intended for ultra rare traits that other mods may add, no vanilla trait is in that category by default)
Legendary: Orange
Epic: Purple
Rare: Blue
Uncommon: Green
Common: White

Each color can be adjusted in the mod options.

Also adds an overlay button to show a pawn's traits directly under them as shown in the screenshot. You can toggle it on or off whenever you like.

Compatible with every mod that adds traits or has colored traits.

Overrides the custom colors that other mods may use for their traits. This can be disabled in the mod options, but requires a restart of the game to take effect.

Safe to add or remove from existing saves.
Load this mod after other trait mods (mods that add traits or change trait colors).

Does not add any traits.

Uses Harmony.

Translation:
English
German
Polish (thanks to Stalmander)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Trait-Rarity-Colors
130 Comments
Carny Senpai  [author] 17 Sep, 2024 @ 12:26pm 
I will look into adding the stat description. For sorting i dont know how easy it is to make the list sortable, because everyone has different preferences. Personally i prefer alphabetical.
I also need to look into make the traits a different color that are added by Genes, or at least make it a mod option.
Ghennkin 17 Sep, 2024 @ 11:36am 
There are no tooltips for the traits. It only shows the RP flavor text and no numbers. I also think sorting alphabetically was an overall decrease in qol as opposed to by mod. You were able to color code traits much quicker before when the list wasn't disorganized.
Quetzalma 15 Aug, 2024 @ 7:39pm 
Would it be possible to have a toggle on the Mod Configs to enable/disable the toggle overlay button itself so that it doesn't clutter the bottom right?
Jaggid Edje 29 May, 2024 @ 2:16pm 
Have you considered adding an option to this mod to not color traits when they are being overridden by genes? I had to remove the mod because with it enabled it is not readily apparent when a trait is being suppressed by a gene.
wormicek5501 11 May, 2024 @ 11:08am 
@Carny Senpai hey, love your mod, say, could you do basic artificial body part color coding in the health tab? i.e. bionic - blue, archotech - swamp green, anomaly flesh - light red/pink, peg leg - brown --stuff like that? its really hard to scan for upgrades on your pawns with 30 lines of blue text
CTH2004 6 May, 2024 @ 7:50am 
great, thanks!
Carny Senpai  [author] 6 May, 2024 @ 7:10am 
@CTH2004 Not really. This mod looks through the trait database after the game has already loaded. But to make sure, i put in the mod description to load it after other trait mods, just in case any other mod does something similar.
VitaKaninen 6 May, 2024 @ 7:08am 
It says to load it after other trait mods in the description.
CTH2004 6 May, 2024 @ 7:05am 
is load order at all important?
Carny Senpai  [author] 29 Apr, 2024 @ 2:25am 
I currently have no plans to add more categories. If i would add them, soon people will ask for a 7th and then 8th and so on. So if i would add more categories, i would go the full way and make it 100% dynamic, so people can add categories themselves, but that would be alot more work for me and currently i have little time.