Total War: WARHAMMER III

Total War: WARHAMMER III

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Patron Gods (Updated for 5.3)
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Tags: mod
File Size
Posted
Updated
27.608 MB
6 Sep, 2022 @ 7:08pm
31 Oct @ 12:31pm
23 Change Notes ( view )

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Patron Gods (Updated for 5.3)

Description
PLEASE READ

This is Patron Gods. Please use this mod only if you want all of the features of Patron of Tzeentch, Patron of Slaanesh, Patron of Khorne, & Patron of Nurgle. The individual mods will not function properly together to the same effect as this mod. So either choose one to use at a time or this mod.



Feel like leaving a Tip? Donate to protect our Oceans instead [act.oceana.org]



Hello asinine mortals I am Theakrus and Welcome to SCM's Patron Gods Unit Mod.

This mod gives you every type new marked God specific WoC unit from my other Patron packs in one!
Please see breakdown of balancing details above.



Each god marked unit is recruitable via the same buildings as their existing counterparts (Marauders of X, Chaos Warriors of X, Chosen of X), same goes for Nurgles recruitment. There is a new thematic Chosen for each god including some new abilities and contact effects derived/inspired from lore.

All units scale with existing Redlines & Tech of their counterparts (Marauders of X, Chaos Warriors of X, Chosen of X).

I have taken measures to ensure the custom contact effects do not get overwritten via tech, do not worry.

These are not, and will not be made recruitable by Daniel, do not ask, idc what your reasoning is.



This mod's unit cards were commissioned by R1iko please use his mod for alternative WH3 unit cards as the UI will be much better and more seamless.

https://steamproxy.com/sharedfiles/filedetails/?id=2789914172

Thank you to XT for helping create the insane weapon models!

Not so Skelly Bones, Fin & Hazard for the awesome cinematic screenshots.

Spatan VI for help with the Cover!

Many thanks to Rhox and Dead Baron, who are part of the great SCM and fixed the script for 5.0!



I cannot make/add any AoS specific units (not detailed in warhammer fantasy)as it breaks the EULA.

-Theakrus



Checkout my Workshop, there are plenty more mods to enhance your WH3 experience
https://steamproxy.com/id/theakrus0007/myworkshopfiles/



Q: Will you make this mod compatible with X-Y-Z/make a sub mod for X-Y-Z?

A: No, this is the most annoying request for modders, please DO NOT ask for this, there are plenty of people who only do submods, please ask them.

-

Q: Why is this mod making my game crash?

A: Please uncheck and check all of your mods, if this mod works alone then it isn't crashing your game it is conflicting with another mod editing the same tables. I will not respond to vague "my game crash" posts (and they will be removed). Please find the mod conflict yourself in your mod pool first. This mod has been tested for 6-8 hours a day for the last week, it works.

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Q: Can you add these units?

A: I rarely update my mods with new unit requests as I am constantly moving to and assisting other projects.

I love comments and feedback but with the volume of them all I ask is you read these descriptions before commenting, if your comment was deleted/ignored there is a 99% chance it was addressed in this description.

Thanks!

TTC COMPATIBLE

Per SEGA EULA this mod contains (your being my)
Originally posted by SEGA EULA:
your original creative work and I also agree that SEGA may use the Mod in any manner it deems appropriate
but not unaffiliated users for commercial use or monetary gain. Please use a submod. Regarding the assets in this mod
Originally posted by SEGA EULA:
you shall not sell, rent, lease, license, distribute or otherwise transfer or exploit the exploit the Modding Tools and/or Mods or any copies thereof, for commercial gain or otherwise
is strictly prohibited and will be answered with a DMCA takedown.

i.e. This mods custom Models & or Assets. Theakrus 2022.


No You don't have to use Alternative Unit Cards BUT the Art is matched, I really recommend that you do
Popular Discussions View All (1)
12
8 Mar @ 4:37pm
Bug Reports (Not Crashes)
Theakrus
216 Comments
stompie5  [author] 31 Oct @ 12:32pm 
Updated for 5.3. No changes were made
jaksurf 30 Oct @ 8:58am 
Is there a adaption for norsca?
stompie5  [author] 29 Aug @ 12:28pm 
@antentacion Thanks a lot for letting me know. I'll get it updated this evening
antentacion 29 Aug @ 10:57am 
in patch 5.0 all khorne units get flat 35 % spell resistance, yours only have the old 15%
stompie5  [author] 20 Aug @ 9:44am 
Updated for 5.2
Shiramune 20 Aug @ 9:20am 
Update?
stompie5  [author] 28 May @ 6:52am 
@Prince Tyrion Do you mean the images? I wasn't around when those pictures were taken, so I'm not sure what presets were used. If you have an Nvidia graphics card, you can change settings in game
Prince Tyrion 28 May @ 2:25am 
is there any chance you share your beautiful preset with us? :)
stompie5  [author] 22 May @ 3:53am 
@Magi The mod probably didn't automatically update. Try unsubscribing, resubscribing and restart Steam
Magi 21 May @ 9:39am 
any reason for this?
BIG FAT SCRIPT ERROR
[out] <558.1s> [string "script\campaign\mod\nurg_theak_recruit_health.lua"]:20: attempt to call global 'get_force_bonus_value' (a nil value)
[out] <558.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>