Total War: WARHAMMER III

Total War: WARHAMMER III

579 ratings
Fixed Allied Outposts
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Tags: mod
File Size
Posted
Updated
2.891 MB
16 Jul, 2022 @ 11:29pm
30 Mar @ 5:11pm
16 Change Notes ( view )

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Fixed Allied Outposts

Description
What It Does:
  • Adds any missing units to the Allied Recruitment pool
  • T3 Outposts allow you to recruit all of a factions' regular units, regardless of their buildings
  • Allows Allied Recruitment of appropriately Marked units when allied with a Marked Chaos Warrior faction (Vilitch, Valkia, etc.)
  • Increases Unit Cap for any Allied Units which may require them, based on Outpost Tier
  • Fixes Nurgle's Outpost so that it properly adds units to the host city's garrison


Notes:
  • DLC is required for DLC units. This is intended and I'd be nuked otherwise
  • Sub-faction/Special units are handled on a case-by-case basis
  • If you don't like the T3 Outpost change try the Lite version


Compatability:
Saved Game, Multi-player and SFO/Radious compatible. Should work fine with anything. Modded Units are not included, but won't cause issues.
243 Comments
Maggot  [author] 17 Aug @ 5:53pm 
Someone has already made one for Radious https://steamproxy.com/sharedfiles/filedetails/?id=3489182110

Personally I don't use any of these mods, and I don't have the interest or bandwidth to upkeep submods for them.
glospey 17 Aug @ 10:26am 
You could make the submod you're looking for ;)
Kiro Tempest 16 Aug @ 7:07pm 
sad that there is no submod that adds modded units into it
Dragon32 14 Aug @ 6:39am 
@Kiro Tempest
Re-read the Description
Kiro Tempest 14 Aug @ 5:09am 
is the mod compatible with other mods like radious or trajanns khorne mod?
BulleTgt 12 Aug @ 10:33am 
@Maggot Thank you. Yes, I tried current version first. Can't start a game - new units from 6.1 (the latest update of this mod from 31 Mar) are causing database issues
Maggot  [author] 12 Aug @ 8:50am 
@BulletTgt Sure, I can do that. Luckily steam archives old versions automatically. Iunno why they're not downloadable for users. Out of curiosity tho, have you tried the current version? I don't think it would conflict at all.
BulleTgt 10 Aug @ 3:09am 
Hi. Can you please share a version for 6.0.x from December 2024? I'm still playing immortal empires on 6.0.x since some of mods I use didn't get an update. For example upload old version to Nexus Mods with File Category = "Old Versions"
bình cter 9 Jul @ 10:13am 
@maggot thank you, i will try and feedback to you soon
Maggot  [author] 9 Jul @ 9:54am 
@binh cter Really the only way to fix it is to make absolutely sure everyone in the group is using exactly the same mods, in the exact same order. Nothing more, nothing less. Some tricks to do this I've learned;

Make a Steam Workshop Collection of every mod you intend to use for this campaign. Make everyone in your group unsub/resub to every mod in it, to ensure everyone is on the same version and there is no file corruption.

Use Screen Share or Screenshots of everyone's load orders to each other to make sure everything is identical. Or download the WH3 Mod Manager [github.com] and simply share profiles with each other. Make sure everyone is using this to launch the game too tho.

Also make sure no-one has any mods installed directly into their game folder . Any mod in \data is automatically enabled. This is how mods were used when the game first came out, so its pretty likely someone has one in there and forgot.