Total War: WARHAMMER III

Total War: WARHAMMER III

104 ratings
Fixed Allied Outposts (Lite)
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Tags: mod
File Size
Posted
Updated
1.366 MB
21 Sep, 2022 @ 4:24pm
30 Mar @ 5:08pm
6 Change Notes ( view )

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Fixed Allied Outposts (Lite)

Description
Everything Fixed Allied Outposts does sans the new T3 Outpost feature!
24 Comments
こんにちは 10 May @ 12:25am 
Does this mod remove the limit of 5 allied units in the player's squad?
Guvenoren 18 Dec, 2024 @ 11:37pm 
Wohoo!
Guvenoren 15 Dec, 2024 @ 4:04am 
Hope to see this mod updated at some point
Maggot  [author] 29 Sep, 2024 @ 10:27am 
@Marenna Completely standalone. Any requirements would be listed, as any modder would/should do.
Marenna 27 Sep, 2024 @ 6:30am 
Does the Lite version work without the original?
Exalted Dwarf-Insulter(dual gw) 12 Sep, 2024 @ 5:42am 
please update
Shakuras 30 Mar, 2023 @ 12:49pm 
nice mod but it seem to be too overpowered when playing tomb king
i built 2 outpost one in kehmri and one in other TB faction and now i have plenty of unit cap :D
Tank 24 Oct, 2022 @ 2:24pm 
whoops! apologies :)
Maggot  [author] 24 Oct, 2022 @ 7:14am 
@Tank Yeah you have it confused. Lite version's entire purpose is that it does not have the "All units despite your allies' buildings" feature at all. Lite does everything but that.
Tank 24 Oct, 2022 @ 6:59am 
@Maggot First, just want to say thank you for the mod, I really enjoy what it enables! What i am seeing is that all units were not available when an outpost was made. It looks to still be restricted to what buildings the ally has created. I moved from the "Full" version (which seemed to work fine) to try the "Lite" version - I wanted to see if I liked the experience more only needing a level 1 outpost to access the whole roster (please correct me if I am wrong in understanding the "Lite" versions functionality).