RimWorld
198 valoraciones
MakaiTech
4
3
3
2
   
Premio
Favoritos
Favorito
Quitar
Mod, 1.5
Tamaño
Publicado el
Actualizado el
89.918 MB
10 MAY 2022 a las 4:16 a. m.
10 MAY a las 9:05 p. m.
169 notas sobre cambios ( ver )

Suscríbete para descargar
MakaiTech

Descripción

a bunch of random crap that I put in on a whim. include weapon,apparel,material and building.
created based on the lore I have lying around from my thesis project.

Github https://github.com/aranmaso/MakaiTech

support me on Ko-fi : https://ko-fi.com/aranmaho

normal description
This mod add a whole lot of new building and item span from Ultratech era to Archotech.
new material and universal fuel source(optional). and dozen of powerful weapon with unique effect.
Turret with devastating prowess, a few "bionic"
Essence system which unlock at the end of tech tree. that then combine into the Primordial Forge or crafting into weapon/apparel.


Content
2 Floor
17 Buildings
5 Turrets
4 Apparel
15 Weapons
17 Items

mod will be update as I getting new idea




new item maybe added based on active mod. or existing thing function differently.
Supported Modded material craftable by Primordial Forge
with new functionality to primordial forge, all modded item are supported by default

Recommended Mod
Un-Limited
make full use of extra stat from Celestial Steel

FAQ
Q: is this CE compatible
A: ask CE team

Q: how do I get celestial steel to start with?
A: Celestial steel can be acquire early on(but very inefficient)by finish the first research and "craft" with fabrication bench or from Makai's Orbital Trader(very expensive)

Q:I don't like certain aspect of the mod
A:Check mod setting, you might find your answer there, if not, let me know and I will consider adding it.

Q:Stardust material substitution doesn't work.
A:open mod setting, make sure the option is on, then press "Try Force Setting" once or twice. If that still doesn't work, give me your mod list and I will check.

Known Issue
-Sun Crade and Miniature Sun always show "Not connected to power"
this is due to vanilla power system. the building still work as it should
-Souls Transfer is very specific. if any part of pawn name is different than the soul. including the Nickname. it will count as different pawn.
-after swap bodies. work type can be a little janky. ie. disabled work type still disabled even tho no trait forbid it. a save and reload will fix it.
-Souls normally have a stack size of 1 and shouldn't stack. if by any case you have a mod that increase stack size, put Makai_Dea_Path_Soul (the defName for soul) into an exclusion list if there is one for your stack size mod.




All the nice people in MrSamuelStreamer's discord for giving advice on modding
MrKociak for making MAG mod. it what inspired me to make my own mod.
DimonSever000 (Discord name Kaiser) for skill drain code.
Crazedmonkey231 for letting me use building animation code.
Demonlord09 for helping me fix grammar error.

legal stuff
MakaiTech is licensed under the
CC BY 4.0[creativecommons.org]
Discusiones populares Ver todo (2)
10
25 ABR a las 4:54 a. m.
FIJO: Primordial Forge : recipe suggestion list[no longer needed, all mod item support by default]
FarmerJoe
5
25 ABR a las 4:55 a. m.
Found a bug?
Gauron
243 comentarios
Espiovvv 15 MAY a las 12:00 p. m. 
You were right to ask me to try that, seems to be a mod conflict, it's not bugged and seems to work perfectly fine.
FarmerJoe  [autor] 15 MAY a las 11:42 a. m. 
@Espiovvv can you try with just this mod and it requirement? to confirm that it really bugged and not mod conflict?
Espiovvv 15 MAY a las 11:33 a. m. 
One of the recent bugged out the Sun Cradle, it no longer affects temperature at all.
Espiovvv 24 ABR a las 9:06 a. m. 
Reinstalling the Sun Cradle gets rid of the Sun Cradle's effect on map temperature, if I want to relocate it and keep the effect then I need to deconstruct it and construct it elsewhere which is less convenient.
Radiosity 22 ABR a las 6:05 p. m. 
I remember Mister Streamer having an issue with the heart in his last series, it was an issue with the wings he was using on his pawn. I don't have wings, but I do realise now that my pawn had a psychic levitator, so yeah, that must've been the cause of the issue.
FarmerJoe  [autor] 19 ABR a las 7:13 a. m. 
@Radiosity
there should be a gizmo to toggle phasing on and off, make sure your mods is updated.
also make sure your pawn doesn't have other method of path cost ignoring(usually wings) since that conflict with phasing.
Radiosity 19 ABR a las 7:07 a. m. 
The Celestial Heart is great in principal, but I have the same issue as Clairdren, my OP pawn is too busy walking along inside walls at 1% move speed to ever actually get anything done. She'll actively go for the walls so she's as slow as possible, only breaking away when she reaches the end of the current segment, where she'll zoom at 400% speed to the next wall she can find and proceed to once again move like a snail.

Thankfully removing the heart again fixed her pathing, but that's a pretty big waste of $20k silver :(
Espiovvv 19 ABR a las 12:25 a. m. 
The Sun Cradle now affecting map temperature is so nice, I moved to an ice sea tile and it's completely liveable now for everyone
FarmerJoe  [autor] 10 ABR a las 7:17 p. m. 
@Clairden the walk through wall and pathfinding are part of VE feature that I use,
next update I'll add an option to toggle the phasing
Clairdren 10 ABR a las 4:03 p. m. 
Is there a way to edit the pathfinding when using the Celestial Heart? My pawns prefer to walk in the walls rather than open air
https://steamproxy.com/sharedfiles/filedetails/?id=3461668521 as example of what i mean