RimWorld
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MakaiTech
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Mod, 1.5
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74.691 MB
10 MAY 2022 a las 4:16 a. m.
5 ENE a las 10:11 a. m.
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MakaiTech

Descripción

a bunch of random crap that I put in on a whim. include weapon,apparel,material and building.
created based on the lore I have lying around from my thesis project.

Github https://github.com/aranmaso/MakaiTech

[ko-fi.com]

normal description
This mod add a whole lot of new building and item span from Ultratech era to Archotech.
new material and universal fuel source(optional). and dozen of powerful weapon with unique effect.
Turret with devastating prowess, a few "bionic"
Essence system which unlock at the end of tech tree. that then combine into the Primordial Forge or crafting into weapon/apparel.


Content
2 Floor
17 Buildings
5 Turrets
4 Apparel
15 Weapons
17 Items

mod will be update as I getting new idea




new item maybe added based on active mod. or existing thing function differently.
Supported Modded material craftable by Primordial Forge
  • More Archotech Garbage
  • Science Never Stop(and TPoC addon)
  • GlitterTech
  • VFE - Mechanoid
  • Moyo - From the Depth
  • Antimatter Annihilation
  • Save Our Ship 2.
  • VFE - Ancient.
  • Bloodborne Weapon Remake
  • WVC - Core
  • Hisa Faction
  • Kurin Delux edition
  • Hellsing Ultimate
  • Project RimFactory

Recommended Mod
Un-Limited
make full use of extra stat from Celestial Steel

FAQ
Q: is this CE compatible
A: Maybe...?

Q: how do I get celestial steel to start with?
A: Celestial steel can be acquire early on(but very inefficient)by finish the first research and "craft" with fabrication bench or from Makai's Orbital Trader(very expensive)

Known Issue
-Sun Crade and Miniature Sun always show "Not connected to power"
this is due to vanilla power system. the building still work as it should
-the red error about incorrect forced miss radius is harmless. you can ignore.
-Souls Transfer is very specific. if any part of pawn name is different than the soul. including the Nickname. it will count as different pawn.
-after swap bodies. work type can be a little janky. ie. disabled work type still disabled even tho no trait forbid it. a save and reload will fix it.
-Souls normally have a stack size of 1 and shouldn't stack. if by any case you have a mod that increase stack size, put Makai_Dea_Path_Soul (the defName for soul) into an exclusion list if there is one for your stack size mod.




All the nice people in MrSamuelStreamer's discord for giving advice on modding
MrKociak for making MAG mod. it what inspired me to make my own mod.
DimonSever000 (Discord name Kaiser) for skill drain code.
Crazedmonkey231 for letting me use building animation code.
Demonlord09 for helping me fix grammar error.

legal stuff
MakaiTech is licensed under the
CC BY 4.0[creativecommons.org]
Discusiones populares Ver todo (2)
9
13 SEP 2024 a las 11:58 a. m.
FIJO: Primordial Forge : recipe suggestion list
Farmer Joe
3
16 NOV 2023 a las 6:16 p. m.
Found a bug?
Gauron
205 comentarios
nikita150u 22 NOV 2024 a las 12:42 a. m. 
Let us dye at least green-screen floor
Espiovvv 21 NOV 2024 a las 2:13 p. m. 
Please let us dye over the celestial walls and floors, purple used to be one of my favourite colours but I'm sick of it after playing with Makaitech for hundreds of hours lol
Espiovvv 12 NOV 2024 a las 9:55 a. m. 
@nikita150u They haven't caused any problems for me O_O
nikita150u 12 NOV 2024 a las 6:40 a. m. 
So... can someone confirm that filled soulgems corrupt saves?
Cause they do for me and since i installed makaitech midsave to hardmodded rimworld i can't be sure that i don't messed it up
Espiovvv 4 OCT 2024 a las 7:13 a. m. 
I've been playing with both Makaitech and The Heaven Forged Celestial since the latter released, and the drug module never worked for me.
Not only do pawns not attempt to complete the bills, but there's also no way to prioritize them.
Is anyone else actually able to get the buffing pills from The Heaven Forged Celestial using the Primordial Forge's drug module?
Farmer Joe  [autor] 30 SEP 2024 a las 9:24 p. m. 
so I was testing with only
>this mod
>Glitter Tech Classic(the other one work too)
>Dubs RimAtomic
>RimFactory
>SoS2

with Forge Researched, all the recipe are their in the respective module.
with exception of Eccentric because I only made recipe for eccentric defense grid
Paul Dexter 30 SEP 2024 a las 2:47 a. m. 
I made a bit of research. I started a new game, than cheatrd me a Forge with some modules - no recipes at all. Then I added me a Forge tech at start - same set of recipes, from same mods as on older game.
Paul Dexter 30 SEP 2024 a las 1:50 a. m. 
Tried it before, then - tried arain. No effect, no error messages. Just set of vanilla and some modded materials, but only from some of the supportrd mods.Recipies in question don't appear in research tip, And Antimatter Annihilation also don't show up, didn't notice that.
Farmer Joe  [autor] 29 SEP 2024 a las 11:10 a. m. 
is the same still happen after deconstruct everything and rebuild it?
Paul Dexter 29 SEP 2024 a las 7:29 a. m. 
Strange stuff continues. I studied Forge a little bit more, and found out that it don't produce SOME of the modded materials. It definately was, before update. So, it can produce Glittertech, Eccentric and Rimatimics items. But lost ability to make SOS2 and RimFactory materials. And still, no error messages. I checked recipes in mod defs - they are at place, so it looks like it doesn't see the mods installed. But they are, and with same package ID.