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MakaiTech
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Mod, 1.5, 1.6
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91.127 MB
10. Mai 2022 um 4:16
22. Juli um 10:19
173 Änderungshinweise (anzeigen)

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MakaiTech

Beschreibung

a bunch of random crap that I put in on a whim. include weapon,apparel,material and building.
created based on the lore I have lying around from my thesis project.

Github https://github.com/aranmaso/MakaiTech

support me on Ko-fi : https://ko-fi.com/aranmaho

normal description
This mod add a whole lot of new building and item span from Ultratech era to Archotech.
new material and universal fuel source(optional). and dozen of powerful weapon with unique effect.
Turret with devastating prowess, a few "bionic"
Essence system which unlock at the end of tech tree. that then combine into the Primordial Forge or crafting into weapon/apparel.


Content
2 Floor
17 Buildings
5 Turrets
4 Apparel
15 Weapons
17 Items

mod will be update as I getting new idea




new item maybe added based on active mod. or existing thing function differently.
Supported Modded material craftable by Primordial Forge
with new functionality to primordial forge, all modded item are supported by default

Recommended Mod
Un-Limited
make full use of extra stat from Celestial Steel

FAQ
Q: is this CE compatible
A: ask CE team

Q: how do I get celestial steel to start with?
A: Celestial steel can be acquire early on(but very inefficient)by finish the first research and "craft" with Makai Fabrication Altar or from Makai's Orbital Trader(very expensive)

Q:I don't like certain aspect of the mod
A:Check mod setting, you might find your answer there, if not, let me know and I will consider adding it.

Q:Stardust material substitution doesn't work.
A:open mod setting, make sure the option is on, then press "Try Force Setting" once or twice. If that still doesn't work, give me your mod list and I will check.

Known Issue
-Sun Crade and Miniature Sun always show "Not connected to power"
this is due to vanilla power system. the building still work as it should
-Souls Transfer is very specific. if any part of pawn name is different than the soul. including the Nickname. it will count as different pawn.
-after swap bodies. work type can be a little janky. ie. disabled work type still disabled even tho no trait forbid it. a save and reload will fix it.
-Souls normally have a stack size of 1 and shouldn't stack. if by any case you have a mod that increase stack size, put Makai_Dea_Path_Soul (the defName for soul) into an exclusion list if there is one for your stack size mod.




All the nice people in MrSamuelStreamer's discord for giving advice on modding
MrKociak for making MAG mod. it what inspired me to make my own mod.
DimonSever000 (Discord name Kaiser) for skill drain code.
Crazedmonkey231 for letting me use building animation code.
Demonlord09 for helping me fix grammar error.

legal stuff
MakaiTech is licensed under the
CC BY 4.0[creativecommons.org]
Beliebte Diskussionen Alle anzeigen (2)
10
25. Apr. um 4:54
ANGEHEFTET: Primordial Forge : recipe suggestion list[no longer needed, all mod item support by default]
FarmerJoe
5
25. Apr. um 4:55
Found a bug?
Gauron
262 Kommentare
Monbland Vor 13 Stunden 
@FarmerJoe It's strange, the day before yesterday I launched it on a different build and it was fine, but now the mod won't load for me and the game shows versions 1.3 1.4 1.5
When I add a mod to the download, the entire mod list disappears
Without this mod everything is fine
Even if you download this mod separately, you still get the same error
changing the version files to 1.6 did not help, game version 1.6.4528
The log mentions resources of the original game and add-ons, something with textures and so on.
FarmerJoe  [Autor] 23. Juli um 3:26 
@Tabu2684 Phasing feature is temporary disabled due to bug with 1.6 pathing
Tabu2684 22. Juli um 20:30 
Hi, don't know if it's an update issue or it's just my modpack. Everything worked fine until 1.6, but now celestial heart's phasing feature doesn't work anymore
Sentry coming up 8. Juli um 10:03 
Hey I just wanted to say that the update you pushed actually worked, both techs are now perfectly researchable
FarmerJoe  [Autor] 7. Juli um 11:25 
I push a change, try force update and see if the research cost from SNS has been excluded now.
Espiovvv 7. Juli um 11:21 
A Techprof Persona Core should do the trick even if it requires א0 research points.
Sentry coming up 7. Juli um 10:46 
@Espiovvv The thing is, for me its not a big number, its literally infinite. Like I could have the best researcher ever or a subpersona core and I still would not be able to research it. The problem is caused by a project called "beyond our understanding" added by ambition of the cosmic that is literally infinity research points and since its considered an archotech level project and the essence of knowledge tech just adds infinity to whatever total it would have.
Espiovvv 7. Juli um 6:33 
@Sentry I had the same problem, research requirement was E + a massive number, so I used a Techprof Persona Core, try to get your hands on one.

Alternatively, you can use Rimmsqol to change the research requirement of the essence of knowledge, or simply use debug mode to complete the research.
Sentry coming up 6. Juli um 22:51 
this is 1.5
FarmerJoe  [Autor] 6. Juli um 21:34 
ambition of the cosmic?
is this 1.5 or 1.6?