RimWorld

RimWorld

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Haul Mined Chunks
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
210.944 KB
25 Apr, 2022 @ 12:21pm
9 Dec @ 11:32am
26 Change Notes ( view )

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Haul Mined Chunks

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
111 items
Description


Will mark stone-chunks to be hauled when they spawn from mining.
I just got tired of random chunks laying about, slowing down my miners.
Should work on any chunk, vanilla and modded.
Safe to add/remove anytime

- Added support for Raise The Roof
- Addeds support for Vanilla Factions Expanded - Insectoids 2
- Added support for ABF: Artificial Beings Framework
- Added support for Ancient mining industry
- Added support for Project RimFactory Revived
- Added support for drone-mining in most droid-mods.
- Added support for chunks dug up by Vanilla Framework Expanded-based modded creatures, via delmain
- Added support for chunks spawned by the Deep Drill, via delmain

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hauling, stone chunks
148 Comments
Mlie  [author] 9 Dec @ 11:33am 
@Hugalafutro Should be added now
Hugalafutro 5 Dec @ 12:47am 
It's Alpha Biomes https://steamproxy.com/sharedfiles/filedetails/?id=1841354677 in several biomes they have special structure you can build, in biome I live in now (Gulden Forest) I can build Core Drill to mine chunks not present in the biome https://steamproxy.com/sharedfiles/filedetails/?id=3618097036
Mlie  [author] 5 Dec @ 12:10am 
@Hugalafutro Please link to that mod
Hugalafutro 4 Dec @ 11:57pm 
Hi, possible to add support for Core Drill biome structure from Alpha Biomes? Thank you!
Mlie  [author] 20 Oct @ 11:44pm 
@A_S00 I havent tested that, it was made for mining only
A_S00 20 Oct @ 11:38pm 
Does this apply to steel slag or mechanoid slag chunks that get created on your map in various ways (drop pods, killing mechs)?
VitaKaninen 30 Aug @ 6:35am 
You can set your miners to haul at a higher priority than mining, and that will do it.
Alex 30 Aug @ 6:26am 
I thought miners would move their chunks out of way right afterwards. Sadly it just creates a map full of haul-orders, when you have a mid-level or higher colony with dedicated miners.
Mlie  [author] 15 Aug @ 12:02pm 
@turol Should be fixed now
turol 15 Aug @ 8:58am 
The latest Project Rimfactory update seems to have broken this. Red error at startup

Error in static constructor of HaulMinedChunks.ProjectRimFactoryRevivedPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.ProjectRimFactoryRevivedPatch' threw an exception. ---> System.TypeLoadException: Could not load type ProjectRimFactory.PlaceThingUtility, ProjectRimFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)