Total War: WARHAMMER III

Total War: WARHAMMER III

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SUD Faith
   
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overhaul
Tags: mod
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803.915 KB
10 Apr, 2022 @ 12:32am
1 Change Note ( view )

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Description
In WH2 I kept my own sub-mod for SFO for myself and some friends and figured I’d make my WH3 version public as I slowly build it out. I probably won’t be playing much until Mortal Empires/SFO come out, but if you find these changes appealing, enjoy. I’ll try to update it slowly regardless of ME’s status. Especially when in comes to unit balance, things will need to be completed/tweaked. Broadly, most of these changes are aimed at making battlefield decisions a little more consequential, as well as including some minor campaign changes.


Significantly more fatigue loss for going uphill

Significantly more fatigue loss for running

Significantly less fatigue loss for cavalry running, especially light cavalry

Slightly less fatigue from shooting

Fatigue penalties are more severe, especially for very tired and exhausted

Slightly faster idle/resting/walking fatigue recovery to compensate

Towers have much wide arc of fire - 170 degrees

Points on the battlefield take twice as long to cap - should reduce AI cheese

Units on walls have more accuracy

Increased melee attack bounds a little (higher max chance to hit, lower min chance)

Reinforcements take longer to appear, especially when changing direction a lot. General skill matters more now.

Cathay Bastions changed/buffed. They now reduce attrition by 99%. It’s not 100 due to a probably bug with how the timer behaves. Besides, I guess one guy is gonna sh*t himself to death out of fear. The respective bastion buildings also reduce garrisoned upkeep and increase ammo much more.

Trade buildings produce much more

Most trade goods have a higher price

Large factions consume way more trade goods

Working on Rank 7 red line buffs, especially weaker ones. Cathay done so far

Cathay rocket artillery has a little more ammo, a slightly larger detonation radius, more range, but is also less accurate. This applies to junks as well, except the ammo buff

Crane gunners (including on Sky Lanterns) have a higher muzzle velocity, and are a little more accurate and do a little more damage

Iron Hail gunners have a much shorter range and higher spread, but fire more individual bullets in a volley and have a slight (non-AP) damage buff

Unit xp bonus have been increased be 20-30%. Notably, xp affects melee defense more than attack

Unit xp thresholds have been increased, meaning it takes more kills to gain levels. This effect is basically non-existent at lower levels, but it is very strong at high levels. For example, the first level is only 5% harder to obtain, but the last (r9) level is 200% harder
3 Comments
Sudhir  [author] 10 Apr, 2022 @ 8:58am 
yup, all these changes affect the AI as well
SireFantobad 10 Apr, 2022 @ 3:03am 
does this affect ai too?
[HMG]ShinyPonyta 10 Apr, 2022 @ 1:11am 
Incredible mod - just what I was looking for! Thank you!