Project Zomboid

Project Zomboid

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Mod Manager: Server
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File Size
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Updated
113.844 KB
19 Jan, 2022 @ 5:06pm
22 Jan, 2022 @ 11:35am
3 Change Notes ( view )

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Mod Manager: Server

In 1 collection by NoctisFalco
NoctisFalco's mods
9 items
Description
An extension for Mod Manager that makes the process of editing server mod lists much easier and faster. Now you will never forget to add required mods to your server's config!

If you appreciate my work, please support me:

[www.patreon.com]
[ko-fi.com]

Features
  • Filters, sorting and search;
  • Separate presets for server mods;
  • Keyboard navigation;
  • And more.

Details
Left panel: mods that you have.
Mods from the Workshop are prioritized: if you have mods with the same ID in your Steam mods folder and in Zomboid/Workshop or Zomboid/mods, Mod Manager: Server will display the mod from your Steam mods folder. Other functionality is the same as in Mod Manager.
Middle panel: Workshop IDs in your server config. Hover your mouse over to see a tooltip with its name in the Workshop and currently added mod IDs.
Right panel: mod IDs in your server config. Hover your mouse over to see a tooltip with its name and Workshop ID.

Changes can be saved using the Save button (cannot be undone). Selecting a different server config or going Back cancels all changes (unless you saved them earlier).

You can add mods you are not subscribed to by typing their Workshop ID and mod ID in the text input fields below the server mod lists.
If your server config contains mods that you are not subscribed to, they will be colored red. This doesn't mean they are broken, just makes it easier to manage the list.

Presets
Presets are saved in the same format as the server config ini files. So you can just copy two lines from the presets file and paste them in your config.
Note: when loading a preset Mod Manager: Server will NOT warn you about broken or missing mods.

Saved presets location: c:\Users\<user>\Zomboid\Lua\saved_modlists_server.txt

Maps and Spawn Regions
IMPORTANT: This mod doesn't change maps used by the server and spawn regions! If you add or remove mods containing maps and/or spawn regions, you have to edit the Map and/or Spawn Regions sections of your server config manually in the vanilla Manage Server Settings window (or directly the ini config if you know what you're doing).

Compatibility
Game version: Build 41.65+
Requires: Mod Manager
Controller is not supported.

If you want to translate the mod check this discussion.

FAQ
You do NOT need to add this mod (and Mod Manager too) to your server's mod list. It only works in the main menu and does nothing when you play.

If you get an error when clicking the Server button in Mod Manager, make sure you have the latest version of it (currently 2.1.1, you can check it in Mod Manager itself). If not, then unsubscribe from Mod Manager, wait before Steam finishes downloading (it says so even when uninstalling) and subscribe again, restart the game.

- How to edit a dedicated server's config
- How to import presets from Mod Manager to Mod Manager: Server

My Discord server:
[discord.gg]

My other mods:


Permissions
Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions.
© 2022 NoctisFalco

Workshop ID: 2725216703
Mod ID: ModManagerServer
Popular Discussions View All (6)
33
21 Mar @ 7:05am
PINNED: Bug reports
NoctisFalco
9
2
20 Aug @ 1:51am
Suggestion: Add ability to import a single player mod manager preset to the server variant!
Cleave
0
5 Nov @ 5:48am
Add a image and link preview (like in single player mod manager)
Mustang
240 Comments
kamitachi 9 Nov @ 3:36pm 
I keep trying to change my hosted save mod load order with this but it's not applying. Is there another way to do this?
Naga 7 Nov @ 11:02am 
doesnt add anything into the "steam workshop" tab of the server
MAHUBA 1 Nov @ 1:45pm 
its called spawn protection, it would be really useful to have
MAHUBA 1 Nov @ 1:45pm 
i have a very important question about one of the optional mods that comes with this mod, seems to be disabled, and i cant find the link to it anywhere, im not sure if it works or not because i cant enable it
[+| CL rautamiekka 29 Aug @ 2:28pm 
@Tonymon

You need to be more specific than that.
Tonymon 28 Aug @ 2:29pm 
i cant save
Phantom 27 Aug @ 7:42am 
asking for a friend but does this work with Linux QQ, were tryna do a friend only server and hes setting it up, dont hate me i aint no tech expert
CarltoN. 19 Aug @ 2:55pm 
@rex you go on 'mods' from the main menu, and then click on the 'server' button at the bottom. this lets you modify whatever mods you have in the settings you've built in existing 'host' multiplayer playthroughs. by default theres only the 'servertest.ini' but you can make one, then go back to the 'mods' menu, hit the 'server' button and then start adding mods to that config.

i just worked out how to use this, and its an absolute fucking life saver for hosted multiplayer. it takes fucking forever to set up a large mod list otherwise
Rex 14 Aug @ 3:46pm 
how do you use this mod because im not seeing how you use it
Yeetloaf 11 Aug @ 10:26am 
I just want to point out that deleting a mod from mod manager: server does not fully delete the mod. It leaves behind specifically the workshop id in your servertest.ini as well as your saved_modlists_server.txt so you will have to go into both of those files and delete the workshop id of the mod you want to remove so that anyone joining your server will not be prompted to download a mod that is not even enabled on the server. This can cause an "error subscribing to workshop" when joining a server that has a workshop id for a mod that has been deleted.