Stellaris

Stellaris

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ESC NEXT: Overwrites: Component Progression
   
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816.495 KB
13.11.2021 klo 10.52
7.12. klo 7.33
54 muutosilmoitusta ( näytä )

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ESC NEXT: Overwrites: Component Progression

Kuvaus
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
220 kommenttia
DommyMothy 25.11. klo 22.47 
@NHunter Doing some testing of mods now that Internals Species DLC is out. I only see immediately problems with this module. Rest of the NEXT modules appear fine for now.

The vanilla starting weapons have 0 for most values and 1000 DPS after the update.

Disabling this module stops the behavior so I think Paradox edited the turret definitions or something on their end.
TomKazansky 25.11. klo 20.00 
Um.. there is a bug in 4.2. when using this mod, all of vanilla components (such as red laser) damage per seconds thurn to 1000 damage..
Tal'Raziid 18.8. klo 10.14 
Does this play nice with Expanded Starbases?
InvIzIble 18.7. klo 11.07 
Can confirm, it's fixed)
NHunter  [tekijä] 11.7. klo 14.34 
@InvIzIble

Apparently. It seems that the game generates default designs before game-start event, therefor global_flags set by mods will not yet exist. I missed that one.

Should be fixed now.
InvIzIble 7.7. klo 2.17 
could this mod or the ESC be the reason for NSC starbase reactor(100k energy) being replaced with vanilla reactors for starbases?
Towboat421 6.7. klo 20.28 
The enhanced zeropoint reactor seems to take priority even when it has less power than other available reactors....
Csulu 25.5. klo 5.19 
Thank you :steamhappy:
NHunter  [tekijä] 21.5. klo 10.30 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [tekijä] 17.5. klo 16.28 
oh, okay then