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This is how you apply a tag:
<StatusEffect type="OnWearing" target="Character" stackable="false" duration="0.1" tags="hey_im_a_tag" />
And this is how you read a tag
<StatusEffect type="OnContained" target="Character" SpeedMultiplier="0.1" setvalue="true">
<Conditional HasStatusTag="hey_im_a_tag" />
</StatusEffect>
to read if something DOESN'T have a tag you do HasStatusTag="ne hey_im_a_tag"
ty
Normally (actually, always because nobody uses range for that) projectiles are set to self-destruct after a delay. In this case, 10 seconds from firing (delay="10"). Detecting range from the railgun would be hard. You'd need to apply a tag to the firing railgun and detect the range from that tag. Might be possible, but is it what you're trying to do? And why?