Project Zomboid

Project Zomboid

3,343 évaluations
Dynamic Traits and Expanded Moodles
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2.681 MB
16 avr. 2021 à 18h13
16 févr. à 14h46
134 notes de changement ( voir )

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Dynamic Traits and Expanded Moodles

Dans 3 collections faites par PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 objets
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 objets
B42 - Week One Config
74 objets
Description
Features

  • The player will be able to gain or lose both positive and negative traits during the game based on different conditions.
  • New traits, some dynamic, some statics.
  • Vanilla traits cost rebalance.
  • New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc.
  • Vanilla professions rebalance.
  • Some new funtionalities such as overdose.


WIP Documentation - Outdated, this is B41. For B42 there's nothing yet.

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Other Traits mods Compatibilities

Other Compatibilities

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Thanks to Aurora for the poster imagen <3

Workshop ID: 2459400130
Mod ID: DynamicTraits
Discussions populaires Tout voir (72)
6
1
27 janv. à 11h03
A humble request for options
homeworld
25
6 janv. à 4h02
ÉPINGLÉ : Overdose Mechanic explanation
PepperCat
1
21 févr. à 12h32
ÉPINGLÉ : Nervous Wreck and Melancholic new behavior
PepperCat
2 680 commentaires
Apoly-In-Short Il y a 21 heures 
TIll you remove or add a setting to remove overdose feature i wont be using this mod.
Id suggest others to do the same if using the Narcotics mod.
polmoliner94 21 févr. à 12h49 
@Cinderwolf betablockers actually supress nervous wreck. But if you already are taking pills for depression it doesn't work. Brave will be activated once the hoursurvived will be long enough to activate it. If you got any issues you can change the values yourself, you got a guide at the end of the overdose discussion
Cinderwolf 21 févr. à 11h51 
Why would beta blockers not actually suppress the Nervous Wreck trait?
Why would Brave not be obtained at the 4k mark if we start without cowardly, agoraphobic or claustrophobic?
The admin if a server I play on says "oh well, reach out to the mod developer"...so well, here I am.
The Beast 21 févr. à 11h26 
Issue issue

Don Pijote te la Mancha 19 févr. à 18h01 
Skill Issue

↓↓↓↓↓↓↓↓↓↓↓↓↓
CVNDY 19 févr. à 8h23 
I lost my all character progress because of this mod. I just became sick and died in 2 minutes, and Im not using moar can openers.
Auro 17 févr. à 10h00 
@Bigphiss66 you have the answare to your "problem" just in the first line in the descrption of the mod.
polmoliner94 17 févr. à 3h43 
Me gusta tanto el mod, que se me hace dificil jugar el juego sin el. Gran trabajo, en mi opinion de los mejores mods que puedes instalarte
Bealder 17 févr. à 3h04 
Thanks for the update, I am fan of this mod for quite a while. I always sort of liked Melancholic and NW as it added to the atmosphere. Also I didn't mind the regular meds and was able to keep it at bay in B41, however in B42 I have trouble finding beta blockers at usual places. Not sure if it is due to my low rarity setting or if the loot table was changed. I was hoping you could also add other means how to lose it, but I will try to test it as it is now and hopefully give a feedback.
Kyrox 16 févr. à 22h33 
I love your mod and appreciate the hard work you put in to this. Thank you for doing all you do for us.