Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [4.0]
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15.240 MB
15 mar, 2021 @ 4:49
1 jul @ 6:30
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Wiirlak Additional Civics & Origins [4.0]

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Wiirlak's Modlist 4.0
62 artiklar
Beskrivning
[4.0 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 114 Ascension Perks, including one Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included (Anton Rabe)
Spanish included (Buitre salvaje)
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

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Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Populära diskussioner Visa alla (6)
15
13 jul @ 13:22
bug report
m11kire
9
16 maj, 2024 @ 6:48
Traditionless AP is utterly broken af
Lt. Requis (Kodi)
2
27 nov, 2024 @ 8:14
Some balance thoughts
Lurivar
576 kommentarer
[BOO] Sylva 22 timmar sedan 
any chance you could take a look at the bug my friends and I are experiencing? If we take any of the civics, when we load back into the game, the race that takes it is not visible to be selected.
Dr. Quackers M.D. 25 jul @ 19:13 
does this add Convened by Providence
Fenrisúlfr 20 jul @ 9:07 
@Wiirlak, Border Control doesn't prevent Bioship empires from starting with ships
Fenrisúlfr 4 jul @ 17:30 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?
Sigmar 4 jul @ 15:07 
Does this work with anything that edits Titans? I have the Titanic civ but they're not spawning
Fenrisúlfr 29 jun @ 7:46 
with the aether reactors could you make them place-able outside the systems gravity well, with the requirement that an astral rift or astral scar is in the system?
Wiirlak  [skapare] 28 jun @ 23:42 
@theglyphstone
It's literally the same buff from the ethic / authority, so I didn't list them specifically.
theglyphstone 28 jun @ 18:25 
@wiirlak - Thanks, I figured out the confusion now. I saw the single line in the wiki about empire specialization bonuses at +15, and was looking all through the rest of the wiki for what those bonuses were since the Militaristic/etc. bonuses were described in detail.
Wiirlak  [skapare] 24 jun @ 2:48 
Don't remember, but it couldn't be targeted by a construction ship.
Unless that changed, I can't really do it.
Fenrisúlfr 24 jun @ 1:18 
what is the rift classified as?