Crusader Kings III

Crusader Kings III

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More Holding Graphics
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743.911 MB
19 Oct, 2020 @ 1:21pm
23 May @ 7:36am
69 Change Notes ( view )

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More Holding Graphics

Description
More Holding Graphics is a mod for Crusader Kings 3 that revamps holding visuals, making your game world more immersive and culturally rich. This mod expands beyond the vanilla assets by introducing new holding images and 3D models, including culture-specific castles, cities, and churches. The visuals adapt dynamically to your culture and religion, so your churches, mosques, or temples will look distinct depending on your region and faith. A Norse Catholic church won’t resemble a French one, just as an Arab Islamic mosque will look different from an Indian mosque.



Main Features:
  • Completely Re-made 2D Holding Graphics:
    • All holding images, including both custom and vanilla assets, have been reimagined using AI image generator tool for a uniform and high-quality aesthetic.
  • Expanded Cultural Graphics:
    • The base game offers 10 cultural graphic sets, but MHG expands this to more than 25 cultural groups, enriching the diversity of the game’s visuals.
  • 150+ Unique Holding Images:
    • With a wide range of culture-religion combinations, this mod provides over 150 unique holding images. Whether you’re a Muslim Norse with wooden mosques or a Catholic Tibetan spreading Christianity in the Himalayas, there’s a graphic tailored to your journey.
  • New 3D Holding Graphics:
    • Thanks to contributions from modders like MattTheLegoman and Kefír úr (ArVass), the 3D graphics are more immersive than ever before.
  • 100+ New Culture, Title and Religion-Specific Character Backgrounds:
    • These new backgrounds'll add even more depth and immersion to your characters.
  • New Eastern and Turkish Courts:
    • Enjoy a new court for Chinese and Tibetan characters, created from scratch by the great Asia Expansion Project team.
    • The Turkmens in Anatolia now use a modified mediterranean court with MENA assets in it.



Addons:



Compatibility Patches for:



Loading Order:



Special thanks to:
티에
  • El Tyranos the creator of Community Flavor Pack for his advice on simplifying the coding process
  • Mr.MilkMann for his invaluable help with coding the temple holding models
  • MattTheLegoman for contributing stunning Slavic and Celtic 3D models
  • Kefír úr (ArVass) for creating beautiful Chinese, Tibetan, Sahelian, and African holding models
  • The team of Asia Expansion Project, who gave me permission to use their beautiful chinese court model
  • 티에 for his proper korean translation
Popular Discussions View All (3)
1
12 Aug @ 8:29am
A visual issue with the mod
Lord Mark of Grotow
32
20 Jun @ 2:56am
Suggestions
Scratchmen
19
8 Jun @ 11:58pm
graphical bug please help
constantin
838 Comments
Lord Mark of Grotow 8 Aug @ 7:38am 
Damn, the problem is back, even though the mods are the same...
Lord Mark of Grotow 8 Aug @ 5:48am 
Yes, I tried disabling mods, it turns out that it conflicts with the name mod, thanks for the advice!
Scratchmen  [author] 6 Aug @ 1:04pm 
@Lord Mark of Grotow Doesn't the mod work even if you don't use anything else besides it. Because otherwise there is a compatibility issue with another mod that you are using with MHG.
Lord Mark of Grotow 6 Aug @ 11:44am 
Hello, developers, I'm going to ask a possibly stupid question, but why hasn't the appearance of the castles changed, even though there are new pictures? I reinstalled the mods, the problem remains(((
Scratchmen  [author] 4 Aug @ 12:45pm 
@Sovreign Thanks :)

@Jaggahog It's hard to tell at first. I recommend testing the mods in the loading order. First just the main mod, then the others one by one, plus the compatches.
Jaggahog 4 Aug @ 10:21am 
My game keeps on crashing on start up even when it's just the mods excluding the MGH-RICE compatch in the load order activated with no other mods added do you know of any cause for this?
Sovreign 2 Aug @ 12:14pm 
you @Scratchmen are a Saint
Scratchmen  [author] 23 Jul @ 9:58am 
@The_Original(HUN) Thanks, I'll look after it.

@outlander7 Since the last DLC, the nomad government form messed up my earlier background setup. I'll try to root out that bug somehow.
outlander7 23 Jul @ 8:34am 
I noticed that whenever my ruler leads an army and changes location to one with different court backgrounds, my ruler's entire court changes backgrounds as well

I was playing as the Uyghur khan and led my armies to Tibet. When I clicked on any of my children or courtiers they had visibly Tibetan backgrounds instead of the expected steppe/MENA - style backgrounds)

I really love your mod but is there a way to fix this issue?

@Ġedryht of Wōden—thank you for the interesting facts by the way <3
The_Original(HUN) 12 Jul @ 6:21am 
Since you limited the turkish_medi illustrations to the mediterranean region, the turkmen culture doesn't have character view background when outside the region:
intgame.txt

primary_title.tier >= tier_empire
has_graphical_mediterranean_region_trigger = yes
OR = {
location.culture ?= { has_building_gfx = steppe_building_gfx }
location.culture ?= { has_building_gfx = turkish_building_gfx }
}

also the
reference = "event_scenes/turkish_medi_empire.dds" line
should be
reference = "character_view/turkish_medi_empire.dds"