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Tested on my mods and 10+ other mods.
AI recruits troops created by mods. But preference is given to the original troops.
Latest changes have been uploaded.
Now all problems described earlier should have disappeared and AI behavior should have changed.
A side effect can be a decrease in the number of Armies that the AI has at a time. In this case, I would like to ask you to inform me about it so that I can fix this issue.
Unfortunately, Massilia (my enemy), Very Strong though it now is, has me staring them down nearby, yet they refuse to make more troops at their capital. In other words, the enemy can't simply be given huge amounts of money, they also need to understand that they must use it, and they must use it to make elite troops, not crappy Levy Freemen.
About units. During the tests AI calmly recruits units created with the help of mods. There are minor exceptions, but I will deal with them in the next patch.
About complexity. If you play for Rome or the Seleucids, enemy really does not seem much more dangerous. But for smaller factions, the difficulty has increased at the moment (tested on Pergamon, Athens and Galatia). Especially in the early stages.
At the moment, only problem is the speed of construction of buildings for AI. This and a few more fixes will be added in the next patch. I delayed with it because of the work on the main mod. I'm sorry.
The amendments will be released within 24-36 hours.
For you.
I am assuming there is a mod conflict.
But in any case, your feedback is important and I will check everything again.
And lastly, let me remind you. You should not use this mod at the same time as other amplifying and changing AIs. Compatibility is not guaranteed.