RimWorld

RimWorld

1,106 ratings
[Aya]Nearmare Race
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
39.325 MB
15 Aug, 2020 @ 5:51pm
10 Jul, 2024 @ 5:16pm
97 Change Notes ( view )

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[Aya]Nearmare Race

Description
This mod is a mod that adds new races, special livestock and special equipment.
【==================================================================】
2021/6/16 Addition of title to some equipment when Royal is introduced
2021/1/3 Fixed errors and freezes so that you can wear Maid Project equipment
2020/10/9 Weakened Wild Hunt so that it will appear in asylum and slaves
2020/10/4 Added clothing category
2020/8/30 Adjustment of special effects of equipment
2020/8/26 Spec adjustment of nearmare and genus
2020/8/25 New hairstyles, horns, wings, and costumes have been added, and specifications have been changed to gradually strengthen the genus.
【==================================================================】

[Additional race]
・ Nearmare

[Mods that are not premised but recommended]
・ Camera +

[Translation MOD]
・English
https://steamproxy.com/sharedfiles/filedetails/?id=2839446088

[Effective MOD]
・ Maid Project (Become able to wear maid clothes)

[Characteristics of Near Mere]
・ Lifespan is twice that of humans
・ You can summon a powerful genus
・ Low physical and endurance, vulnerable to diseases and poisons, and difficult to immunize
・ Movement speed is slightly faster than humans
・ Good at diplomacy and trading
・ Sensitivity is half that of humans and less susceptible


【please note】
・ Specifications may change due to updates.

-It is not compatible with vanilla-shaped clothing and cannot be equipped.
【Prohibited matter】
・ "Unauthorized modification", "redistribution", "commercial use", etc. of this mod are prohibited.
235 Comments
[AN] Mad Scientist 17 Jan @ 8:26pm 
there is no translation for this so i dont have an idea what any of it means
Juan_Arroba 13 Dec, 2024 @ 4:17am 
if the hair dont fix in the head what is the problem¿
Tonyscooter 1 Dec, 2024 @ 9:35am 
found that a nearmare connot wear its clothes when editing the material that is made of. For example the ETHO clothes
Sylvester Graves 25 Nov, 2024 @ 1:14pm 
does this work with Anomoly yet?
一葉 2 Nov, 2024 @ 10:35pm 
怎么人物没有头发啊
Redneck Princess 27 Oct, 2024 @ 3:57am 
What mod is used in the photos for the custom bodies?
Zebiok 21 Oct, 2024 @ 8:30am 
I don't have their equipments, is there a sub mod?
然提携夜灯 10 Sep, 2024 @ 7:55am 
I think I know the reason, the skill "ヂュナミスの秘薬" (maybe it's the name), the "固形薬剤" , when the "固形薬剤" doesn't meet 100, like 90, the skill "potion of resurrection" can still be activating, if use the skill at the moment, it will cause the error (not immediately), this will cause the error after using the "死体解剖" again.
And the culprit is when pawn doesn't has "固形薬剤" hediff, this will cause that all gizmos disappear.
然提携夜灯 10 Sep, 2024 @ 6:15am 
A bug, and the pawn lost any combat UI and options, then you can't control the pawn manually anymore. Triggered when I use the skill to remove corpse, but I don't know the actual culprit,
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C3AEDF7]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
DVRKXN 22 Aug, 2024 @ 6:05am 
一些 Aya 种族存在缺少头发的问题,主要是“殖民者”,因为战争商人或战士有头发,但也有一些没有,也许是 1.5 端口不好?