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Viable Feudalism and Imperialism - Empire Federation
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2.756 MB
31.5.2020 klo 2.16
5.5. klo 16.17
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Viable Feudalism and Imperialism - Empire Federation

5 kokoelmassa, tekijä MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 luomusta
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 luomusta
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 luomusta
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 luomusta
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 luomusta
Kuvaus
Have you ever wanted to play as a feudal/imperial empire, but found that Stellaris was lacking quite a bit with that play-style?

This mod aims to fix that. This mod edits the game so that you're allowed to form federations with your subjects.

It then utilizes the federation framework to make a federation that functions more like an empire.

The result? A (hopefully) better feudal/imperial-type gameplay experience.





Origin:

- I've added a basic Empire federation origin to the game, similar to the vanilla federation origins. You'll start in an Empire federation, with 2 other members who will be your vassals. However, unlike vanilla federation origins where federation memebrs will have similar ethics to you, these vassals can be any combinations of ethics.


Empire Project:

- Just like normal federations, the empire federation now has a project. It's the same as the hegemony federation project, with some differences. No subject of an empire federation can reject the project. There are 2 different options subjects can pick. Subjects can either willingly support the project, or unenthusiastically go along with the project.

- Subjects who go along willingly will gain +10 opinion from the Crown nation, decaying at 2 / year. Subjects who are unenthusiastic will resent their emperor for forcing them to contribute resources towards the project. They will gain -60 opinion towards the Crown nation, decaying at 2/year. Subjects will either willingly go along with the project, or be unenthusiastic participants depending on the Crown nation's relationship with the subject and the empire federation cohesion.

- All AI empires will contribute to the project, but at least 3 subjects must contribute to get the best reward. This is irrespective of how many members are in the empire federation, so if there are only 2 members besides yourself, you cannot get the best reward.

- The project becomes available after the Empire has been formed for at least 50 years.





Good to Know:

- Perks and their effects.

- Need to be either Authoritarian or have the Feudal Society civic to form the federation.

- Imperial (federation) Fleet has no hard cap.

- Federation Law cooldown is 2 years. For some reason, the cooldown timer doesn't seem to show up. Sorry about that.

- Emperor has an edict to disable law proposal changes. No need to worry about cohesion loss if unruly subjects can't propose laws.

---

- If you had the ability to choose to invite someone to your Empire Federation (which will be extremely difficult as no one wants to give up their autonomy to an emperor), they don't automatically become your vassal. Doing this breaks the War in Heaven, so it's not an option. You cannot invite independend empires to the Empire federation. Thing is, I don't know how many sovereign nations would accept invites to become vassals in an empire as opposed to remaining independent, and I didn't make this mod with the intention of inviting independent nations. A state does not usually willingly give up sovereignty. If you want them in your empire, subjugate them.

- The voting benefits only extend to the AI, so this doesn't work well when other players are in the Empire federation. This is because other players can also propose votes, and because the AI will always say yes, they basically have the same voting power privilege as the emperor. I don't know a way around this at the moment.

- English only as of right now. If you want to do translations to other languages, just let me know and I'll give you the yml file if you can't find it yourself.





Bugs:

- There appears to be a bug in base game that has to due with Fleet Construction. If you switch from where if you its original setting to the other setting and then back to the original setting, the new setting cannot be chosen again. It never comes off cooldown. By default, it's set so that only the Emperor/President can build fleets. This is because of another vanilla bug where if the default setting is that AI can build fleets, they won't. Once you change it so that the AI can build, I don't recommend changing it back unless you never want them to be able to build again. There is really no explanation for this bizarre behavior. I'm hoping it's something Paradox fixes, because the code doesn't seem to affect it at all. If this becomes a big problem, I will look at just reverting a lot of my changes to laws, because there aren't many other options.





Credits:

- Russian Localisation by Anti4iteR. Thank you!

- Crown and star vectors for the federation icon by Vecteezy





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Suositut keskustelut Näytä kaikki (3)
4
15.8.2020 klo 8.37
TÄRKEÄ: Perks
MrFunEGUY
3
23.9.2022 klo 0.23
Suggestions
Teoctlamazqui
0
26.6. klo 13.09
l_russian
tzverg
508 kommenttia
Mael 3.7. klo 10.16 
Ah, I hadn't noticed that they started as Vassals and in the fed, sorry.
MrFunEGUY  [tekijä] 3.7. klo 10.12 
Are they not starting as you vassals? That's probably a bug. Even the though I think the empire federation benefits are quite strong
Mael 2.7. klo 22.56 
I'm a bit confused about the Empire origin, it seems like it's really weak as you don't get the economic benefits of actually having vassals, or the normal federation benefits of the vanilla federation types.

Am I just misunderstanding? Please let me know.

Cheers!
tzverg 26.6. klo 13.10 
Allein 23.6. klo 16.31 
Machine intelligence's and Hive Minds should also have access to the origin I feel. Like a Rogue Servitor trying to "protect" weaker organic empires under it
JarrenBlake 22.6. klo 19.14 
Having an issue. When I declare war on another nation, the rest of the "federation" does not join in on the war. They will appear on the initial war goals screen, and then the vote screen, but once the war starts it is just my nation participating.
MrFunEGUY  [tekijä] 3.6. klo 21.26 
@chornobyl - you can find older versions on my GitHub. Just search the mod name and github
chornobyl 3.6. klo 9.42 
do you have a legacy version (3.14) ?
Anti4iteR 12.5. klo 21.42 
@Zenchi.Senkusha
Nope. Independent AI states have -1000000000 desire to join Empire federation. Only your vassals
Zenchi.Senkusha 12.5. klo 20.42 
Does this version allow non-vassals to join, so they would be like 'Dukedoms' with their own sub-tier feudal level empires under them.