RimWorld

RimWorld

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Vanilla Furniture Expanded - Props and Decor
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Mod, 1.4, 1.5, 1.6
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24.817 MB
19 May, 2020 @ 9:45am
13 Nov @ 7:41am
28 Change Notes ( view )

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Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



Designator shapes makes some of the props, such as borders, unable to be rotated.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Q: Is this mod CE compatible?
A: Yes

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Yes

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://steamproxy.com/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
20
2 Sep @ 12:07am
PINNED: Suggestions
Sarg Bjornson
622 Comments
Sarg Bjornson  [author] 21 Nov @ 10:51pm 
That sounds like memory problems
Azhrei_ 21 Nov @ 9:24pm 
This mode appears to be crashing my game. I've loaded it and its dependencies exclusively and tried deleting and reinstalling the mod. My Player.log file contains over 100 instances of "Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?" or "D3D11: Failed to create RenderTexture" if that helps.
Sarg Bjornson  [author] 19 Nov @ 9:52am 
The what now
Tox 19 Nov @ 9:39am 
I've found that the pride flags don't work. I'm unable to place them. I haven't run into this issue with any other prop so far.
Sarg Bjornson  [author] 9 Nov @ 11:31pm 
Yeah, it's up to you to ruin your game with these
Reestock 9 Nov @ 8:06pm 
I figured out that I can stop raiders from moving by placing prop shuttles, and this mod will never be the same to me
Matsumoto Rise 20 Oct @ 8:49pm 
Can we add a setting that allows decorations to be locked in place after placement, preventing players from accidentally clicking or selecting them?
Just like floors — once fixed, they would become unclickable.
ggfirst 27 Sep @ 7:53am 
-> props with sound effect near has 70+distance sound range.And building mulitple of them just makes it so so so noisy. Maybe config for prop range factor?
ggfirst 27 Sep @ 7:50am 
Suggestions :
1. Turn on/off Prop sound (for which has sound effect)
2. [Prop Deconstruct] Button. Like conduit deconstruct.
> Basically Prosp are instant build and deconstruct, and many effect props are over-layer
so props can get easily wiped up by just one deconstruct button, when you are trying to build or design something.
So, I thinkj it good idea to make > Basic [deconstruct] button no longer
removes props, but only Prop deconstruct button does.
Doctor Sex 25 Sep @ 4:56am 
will there be odessy props?