RimWorld

RimWorld

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Medical System Expansion 2
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.658 MB
11 Apr, 2020 @ 4:20am
9 Jul @ 6:59am
82 Change Notes ( view )

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Medical System Expansion 2

Description
Features
Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged.
  • Items keep track of the other prostheses they include
  • Prosthesis parts can be damaged, and will need to be replaced when destroyed
  • Prosthesis versions to support multiple races
  • Modules can be added to parts to expand on their functionality (extra weapons, stat boosts...)
This mod only adds the minimum prostheses necessary to make vanilla work with the new system, so we suggest using it together with one of the following supported mods (to be loaded before MSE2):

Compatibility
Requires HugsLib only on 1.5 and below.
Patched mods:
Known incompatibilities:
  • EdB Prepare Carefully and Character Editor: minor issues when adding limb hediffs
  • Archotech Expanded breaks some stuff on game load.
  • Bulk Stonecutting breaks crafting of complete protheses.
If a mod not explicitly listed here adds limb prostheses, they will behave like vanilla (it will show a warning in the debug log after the game is loaded).
If a mod adds races with limbs that have different parts from normal humans, human prostheses will not work properly on them; if they have the same kinds of parts but in different numbers (i.e. 3 fingers instead of 5), or if they have been patched, MSE2 will generate a new limb version.
If you wish for a mod to be patched, you can request it in the Compatibility discussion below (no promises).


FAQ
What happened to my advanced bionics?
MSE2 removes the advanced bionic tier of limbs, because they are made redundant by installing an Advanced processing module on a normal bionic limb.
What modules can I install on my prosthesis?
The description of prosthetics contains an entry indicating how many module slots it contains, as well as the list of modules that can be installed on it.
What is a segment?
A segment is a piece of a prosthesis, for example a hand without fingers, or just the shoulder part of an arm. In the crafting menu you can find different recipes to craft both a segment or an entire limb; if you have race mods with slightly different limbs you will also find recipes for prostheses compatible with their body.
I can't install a prosthesis?!?
Only limbs that are compatible with a pawn will be installable. You can check the entry labelled "Compatible versions" in a prosthesis's description to see what races it can be installed on, and you can use the "Add part" buttons to add the missing parts.
Why so much clutter in the health tab?
In the mod settings you can find options to hide empty module slots, and options to always hide sub-parts or only when they are clean or only have modules.


Adding to pre-existing saves
You can load this mod on an existing save.
If you wish to remove this mod from a save you should first set to allow all special thing filters MSE2 introduces ("Allow complete" and "Allow incomplete" in the BodyParts category) from any storage zone and crafting bill.


Translations
  • Korean by Y1NaLin


Other info
GitHub repo[github.com]
Discord Server[discord.gg]
This mod was inspired by Medical System Expansion by Oreno (1.1 port). They are quite different from MSE2, and at this point in development all MSE2 source code is original.
Popular Discussions View All (15)
127
11 hours ago
PINNED: Compatibility
Abraxas
116
5 Oct, 2024 @ 4:09am
PINNED: Bug Reports
Abraxas
7
29 Oct, 2020 @ 4:12am
Bionics with module slots and modules
megabot
727 Comments
Papito 18 Jun @ 12:53pm 
Will this get updated?
Sweep Tosho 18 Jun @ 7:24am 
how the heck are you supposed to install archotech arms, forearms, fingers etc?
alonlystalker 28 Apr @ 1:26am 
@Glacksoon это называется не "мод ужасен" а пользователь не допер, этот мод приводит бионические руки и ноги к системе схожей с мясными, добавляя пальцы и прочее, рука состоит из плеча, предплечья, кисти, 5 пальцев и 3 внутренних механизмов которые нужны для работы (в ваниле это кости) ты чтото не доделал, скорее всего internal parts не вставил, то есть твоя бионическая рука банально пустышка без механизмов внутри.
Argus von Stein 24 Apr @ 6:11am 
@Glacksoon когда выбираешь протез, там есть кнопка, которая переключает, что именно он должен замещать. То, что он замещает сейчас, написано в окне свойств предмета в углу экрана. Надо переключить в режим, когда он замещает как можно больше частей.
Argus von Stein 24 Apr @ 6:10am 
@Jiopaba IIRC there's an option for that in the mod's settings. At least for traders.
emilstumme 21 Apr @ 10:59am 
PS: im posting a very similar thing on the page of "[FSF] Advanced Bionics Expansion" since it doesnt look like you guys handle stuff in your comments at least.
emilstumme 21 Apr @ 10:58am 
hi! im experiencing an issue when this mod, [FSF] Advanced Bionics Expansion, and Elite Bionics Framework are all 3 enabled... remove any 1 of those and its fine!

its seemingly a very small issue.... would it be possible for you two to either take a look at it or claim it as incompatible officially?
the issue its claiming is "Config error in ArchotechArm: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust" that error repeats 4 times for 4 different items:
ArchotechArm, ArchotechLeg, BionicArm, BionicLeg.

ive asked the dev of "Elite Bionics Framework" and he says
"Not directly related to this framework mod, but a simple explanation would be: there is a patching conflict between different EBF-bionics mods, where quite literally the compClass thing is wrongly repeated." im sorry if this is the incorrect way of requesting help D: im pretty new to this stuff...
Thanks in advance! :aphidmeat:
Glacksoon 19 Apr @ 5:34pm 
Если я критикую, то обычно я делаю это конструктивно и указывая на проблемы. НО здесь я уже бессилен. Этот мод ужасен.
Glacksoon 19 Apr @ 5:33pm 
Таких излишеств я ещё не видел, я сделал полноценный протез который указан как (complete), но он оказывается не (complete) потому что к этому (complete) нужно ещё каких-то (segment), которые установлены в протез (complete), но он его не хочет устанавливать в колониста ИЛИ устанавливается без всяких (segment)'s.
Glacksoon 19 Apr @ 5:33pm 
Я уже потратил целый день на то, чтобы у моего колониста была полноценная рука и я не смог этого добиться. Колонист: работа 35% с этими вонючими (complete)'s и (segment)'s