Kenshi
111 ratings
Kill Item Limited (Patch) for Execute Enemy
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
73.945 KB
6 Mar, 2020 @ 2:57pm
1 Change Note ( view )

Subscribe to download
Kill Item Limited (Patch) for Execute Enemy

Description
This is a patch for Execute Enemy, a mod by Shidan. This patch does not add any new content. Rather, it changes Execute Enemy so that it affects less characters.

Detailed explanation

There are at least 3 different mods for Kenshi that add items to characters that kill them when removed. But while I liked the way Execute Enemy uses death items that vanish into thin air when removed, I dislike how it adds death items to every single character, even the start characters, traders and NPCs that never appear in-game. And I really dislike these being added to slaves.

In contrast, the Finisher Feature Mod does not add death items to every single character. So it is more fitting to my play style. However, I did not like the whole Skull thing, how it clogs up inventory with 2x2 Skulls, how the Skulls are illegal goods, etc, even if they can be sold for cats.

So, I made this patch for Execute Enemy that removes death items from various characters. I tried to make the list of characters with death items somewhat similar to the list for the Finisher Feature Mod. Even so, I've left them on numerous NPCs that do not have them in the Finisher Feature Mod. And there are a few NPCs that have them in Finisher Feature Mod, but which I removed them from in this patch. I don't like having death items on my own team or potential recruits, even if there is a way to safely remove them. And I think the lack of a death item on unconscious characters is a nice clue that they could be useful to the player if left alone or kept alive.

The ones I have removed death items from include:
  • Slaves
  • Start characters
  • Random recruits
  • Unique recruits
  • Traders and vendors of all sorts, including bartenders
  • Plastic Surgeons
  • Fences
  • Pacifiers
  • Error Code 0xFFFFFF (because they become allies)
  • King Gurgler (because it already had a different death item)
  • Some stuff like CHARACTER, Test and Test player

How to use this mod?
Simply place this mod ("Kill Item Limited") below "Kill Item" (aka, Execute Enemy) in your mod load order. I'm not sure whether or not this requires import.
17 Comments
victor1957 30 Nov @ 1:43am 
There is no use for the dead, only limbs for canned food and skin. And what about mercy to one's neighbor?)
Thundercraft  [author] 4 Apr @ 5:00pm 
People, if you don't want slavers to accidentally kill captured slaves by looting their death item, you could use the Layken's Slave-murder fix mod. It does that by only allowing slavers to confiscate weapons and no other items.
finestmaterial 4 Jul, 2021 @ 3:31am 
But why not add the death items to slaves? Is it because when slavers take their items they also take the "skull" and kill the slave?
[w] 18 May, 2021 @ 12:32pm 
Ah okay if I sell someone into slavery he/she still gets looted and killed.

Sold some red sabres.
Thundercraft  [author] 27 Feb, 2021 @ 5:25pm 
[quote]SERGEANT_PEPPER
Help pls! I am using your kenshi patch execute mod, and It seems that all the rebel farmers and swordsman I bring in, get executed, can I mace this not happen?[/quote]

Could you explain in a bit more detail. When you say they get executed after you "bring" them in, do you mean when you turn them in for a bounty or something?

I'm not sure that my mod removes the death item from "rebel farmers" or whatever swordsmen you are referring to. Literally, all my mod does is remove the death item from the list of characters in the description above. And that only works if you load my mod after "Kill Item" (aka, Execute Enemy). If something doesn't work right, it may be the fault of Execute Enemy or the fact that the game got an update.
BEEG CHUNGO 23 Jul, 2020 @ 6:05am 
Also I imported game and load order is correct.
BEEG CHUNGO 23 Jul, 2020 @ 6:03am 
Been using this for a day or so and its great, thanks for making this :) The only issue is that for some reason Triangle Bandits never have the kill item. All other bandits ive seen so far have them.
Pa1adin 24 Jun, 2020 @ 2:44pm 
you probably did not understand that I offered to replace the item in the inventory with a line in the context menu that should interrupt the life of the NPC and not allow it to attack after losing consciousness... Just an imaginary blow that ends the life of an unconscious NPC.. Straight to the bottom line after applying a tire or lift!!! :) perhaps this is because English is not my native language...:cozyspaceengineersb:
Pa1adin 24 Jun, 2020 @ 2:37pm 
It's a pity you can't make such a mod....
Pa1adin 24 Jun, 2020 @ 2:37pm 
We can't even tie their hands while they're unconscious...What would the developers of Kenshi say to this?!