Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suburban Roads
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2019년 11월 8일 오후 12시 45분
2019년 12월 5일 오후 1시 05분
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Suburban Roads

JNR님의 1 모음집
JNR's Urban Complexity
아이템 26개
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Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail.

Roads are automatically built around city centers and specialty districts (those requiring population) beginning with Civil Service or the Renaissance era, whichever comes first. The Government Plaza is always surrounded by Roads automatically (goes well with my Government Plaza Expansion mod - see Collection - which adds a culture bomb to the Government Plaza). The roads have whichever level is your current road level.

Requires Gathering Storm.

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JNR's Mod Series




인기 토론 모두 보기(1)
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2020년 6월 29일 오전 3시 56분
Suburban Roads Question.
Lauro
댓글 62
jrc 2024년 6월 17일 오후 12시 04분 
They should go back to roads generating trade revenue.
Gray Pockets 2024년 2월 29일 오후 11시 34분 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 2023년 10월 16일 오후 4시 36분 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 2023년 5월 20일 오전 9시 43분 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 2023년 1월 23일 오후 9시 21분 
game crash
Paspale 2023년 1월 23일 오전 5시 17분 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
HOOK TUAH 2022년 11월 5일 오전 10시 23분 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
Blue 2022년 6월 30일 오후 5시 00분 
Is this compatible with the City Roads mod by AOM? All that mod does is make builders also build a road with whatever they improve.
ChrisMartin 2021년 11월 29일 오전 4시 21분 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [작성자] 2021년 11월 29일 오전 3시 09분 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.