Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suburban Roads
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8 nov 2019 om 12:45
5 dec 2019 om 13:05
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Suburban Roads

In 1 verzameling van JNR
JNR's Urban Complexity
26 items
Omschrijving
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail.

Roads are automatically built around city centers and specialty districts (those requiring population) beginning with Civil Service or the Renaissance era, whichever comes first. The Government Plaza is always surrounded by Roads automatically (goes well with my Government Plaza Expansion mod - see Collection - which adds a culture bomb to the Government Plaza). The roads have whichever level is your current road level.

Requires Gathering Storm.

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Populaire discussies Alles weergeven (1)
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29 jun 2020 om 3:56
Suburban Roads Question.
Lauro
62 opmerkingen
jrc 17 jun 2024 om 12:04 
They should go back to roads generating trade revenue.
Gray Pockets 29 feb 2024 om 23:34 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 16 okt 2023 om 16:36 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 20 mei 2023 om 9:43 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 23 jan 2023 om 21:21 
game crash
Paspale 23 jan 2023 om 5:17 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
HOOK TUAH 5 nov 2022 om 10:23 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
Blue 30 jun 2022 om 17:00 
Is this compatible with the City Roads mod by AOM? All that mod does is make builders also build a road with whatever they improve.
ChrisMartin 29 nov 2021 om 4:21 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [auteur] 29 nov 2021 om 3:09 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.