Stellaris
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Extra Ship Components 3.0 [Actual]
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18.214 MB
10 OCT 2019 a las 11:39 a. m.
22 NOV 2021 a las 8:24 a. m.
79 notas sobre cambios ( ver )

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Extra Ship Components 3.0 [Actual]

Descripción
Extra Ship Components 3.0

Other mod versions:
- Stellaris 1.9: Extra Ship Components 1.9.
- Stellaris 2.2: Extra Ship Components 2.0.
- Stellaris 2.3: Extra Ship Components 3.0 - [2.3.3].
- Stellaris 2.4-2.6: Extra Ship Components 3.0 [2.4-2.6].
- Stellaris 2.7-2.8: Extra Ship Components 3.0 [2.7-2.8].
- Stellaris 3.0: Extra Ship Components 3.0 [3.0]

IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT

Full tech tree image --- github repository[github.com]

"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
- Psionic weapons.
- Nanite weapons and armors.
- Gravitic weapons.
- Crystalline weapons.
- Leviathan weapons and armors.
- Medium to Titanic autocannons.
- Advanced weapons derived from space creatures.
- And much, much more...

- French Localizations - by @calvitix
- German Localizations - by @BonumMonstrum
- Chineese Localisations - by @FlantingCort / KrukaL

In-built Compatibility

* New Ship Classes 2.
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* EAC: At War (defense platforms)
* At War: Starbase Improvements
* Ancient Dreadnought and Improved Titan 2.5
* !Expanded Starbases
* A Deadly Tempest
* Unofficial Hive DLC: Forgotten Queens

Optional Addons and Compatibility Patches

* Extra Ship Components 3.0 - Overwrites [Actual] - A supplement mod that merges vanilla and ESC tech tree and gives Fallen Empires and crises upgraded ship designs.
* Universal Resources Patch. IMPORTANT: For Universal Resource Patch to work correctly it must be located below ESC in the mod list in the launcher.
* 3x system scale mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* 6x system scale mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* StarNET AI patch IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* AM 2.6/ESC 3.0 2.4+ Compatibility Patch. IMPORTANT: for the patch to work correctly, it must be located below both ESC and AlphaMod in the mod list in the launcher.

* Stellaris Enhanced Sound Project - this mod hasn't been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.
* Chinese localization
* Alternative Chinese localization
* Japanese localization
* Zenith of the Fallen Empires tech tree merge addon.
* Alternative Laser Graphics - this mod hasn't been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.

Alternative Versions

* Extra Ship Components 3.0 LITE by @Enduriel. Provides a smaller and simplified tech tree, and removes ESC-original resources as well as several buildings added by ESC.

FAQ

- Does this mod have any DLC dependencies?
- Extra Ship Components 3.0 does not explicitly require you to have any of DLCs, but some components will not be available unless you have a specific DLC active.

- Does this mod require a new game?
- No, Extra Ship Components 3.0 does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

- Can AI use new components?
- Yes. The only thing that might prevent AI from researching Extra Ship Components 3.0 technologies is its own stupidity.

- What about mod compatibility?
- Extra Ship Components 3.0 overwrites 2 vanilla icons to ensure that all components and technologies are distinct. And a UI files for strategic resources. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components 3.0 should work. This is not true for the supplement mod. If you use Universal Resource Patch, make sure that is is locate below Extra Ship Components 3.0 in the list of mods in the launcher, otherwise it will be overwritten.

- This mod adds additional resources. There are no deposits on the map. What is wrong?
- Resources added by Extra Ship Components 3.0 do not have deposits and have to be collected by pops. Living Crystals can also be bought from the galactic market once someone puts any there.
Discusiones populares Ver todo (3)
285
17 AGO 2022 a las 10:02 p. m.
FIJO: Suggestions and Bug Reports
NHunter
9
10 DIC 2021 a las 8:45 p. m.
Buildings updates for Stellaris 3.0
NHunter
3
6 MAY 2022 a las 5:50 a. m.
whats the best weapon in this mod in your opinion
Zanderreaper1
1,136 comentarios
ComradeWinston 15 MAY 2023 a las 2:56 a. m. 
guy's right, sub to the NEXT version

RIP
Dustreaper 30 OCT 2022 a las 4:07 a. m. 
Yea use Extra Ship Components NEXT not this one.
tom147 30 OCT 2022 a las 3:11 a. m. 
For me this mod still works without any problems. And it works even on the latest Fornax update. If someone's game crashes, it will be caused by another mod.
Lavoroxan 20 OCT 2022 a las 8:08 a. m. 
Guys this mod was updated last 2021, it is 100% dead.
Red Aria 4 OCT 2022 a las 2:09 p. m. 
Does not work with current version, crashes game on start. Confirmed via disabling other mods.
asobu :3 28 JUL 2022 a las 10:25 p. m. 
Pls update to 3.4
Taistelu_Hiisi 29 JUN 2022 a las 2:53 a. m. 
Pls update to 3.4:winter2019neutralyul:
DownwindFish 23 JUN 2022 a las 6:21 p. m. 
do fallen empires have access to the techs from this mod?
Edmund MK 19 ABR 2022 a las 5:32 p. m. 
chinese tran?
Insomnius 4 ABR 2022 a las 3:13 p. m. 
What planets can mantle mining facilities be built on?