Kenshi
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Wooden Watchtower(Collision Fix)
   
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12 Aug, 2019 @ 7:03am
12 Aug, 2019 @ 7:03pm
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Wooden Watchtower(Collision Fix)

In 1 collection by Stilldoll
Kenshi My All MOD
100 items
Description
This mod fixes the Collision of the building of Wooden Watchtower, a wonderful mod created by Casual_Alien.

And add "Wooden Watchtower with interior".
This is where you can place furniture in the building just like a house.

* If a route bug occurs, you may be able to fix it by pressing Shift + Ctrl + F11 or by saving and loading.
13 Comments
Gold_Hoe 29 Dec, 2019 @ 11:53am 
Oh , sorry , my guys were on passive
Gold_Hoe 29 Dec, 2019 @ 11:51am 
Hey , for some reason , my guys can't use the crossbow on top of the tower. I have tried reloading and rebuilding mesh , but it did nothing . Can you help ?
Stilldoll  [author] 23 Aug, 2019 @ 9:59pm 
Wow!
It is a very luxurious palace.
You did a great job.
Thank you for introducing me to your work!
李贰 22 Aug, 2019 @ 5:29am 
Thank you very much for your help.
I have finished the production.
This is a Chinese style building.
I hope you like it.

Https:/steamproxy.com/sharedfiles/filedetails/?Id=1842072642
Stilldoll  [author] 21 Aug, 2019 @ 12:43pm 
In the door XML file, be sure to set "Collision Shape" to "Box".
Also pay attention to the position of "origin".
Move the origin to the door position.
Look at the screenshot.
No. 4 is the main body of the building and No. 5 is the door.
Pay attention to each "origin".

I'm curious what kind of MOD you are creating.
I'm looking forward if you intend to upload MOD.
李贰 21 Aug, 2019 @ 8:26am 
I'm terribly sorry. I've come to ask you again.

I found that the XML file of the door seems different from the XML file of other building parts.

I hope you can talk about how to make portal XML



Another silly solution I came up with was to use the doors of the original building.

Then I offset all my models to make the building look normal.:steamfacepalm:
李贰 19 Aug, 2019 @ 6:32pm 
Thank you very much!!! I've learned!!!!:steamhappy:
Stilldoll  [author] 19 Aug, 2019 @ 7:17am 
I seem to have misunderstood.
I'm sorry.
I added a screenshot.
I will look at it and explain.

To add collision to mesh data in Blender, select "Rigid Body" in "Object Mode".
(See screen shot_1)

Next, select "Box" from "Collision Shape" to add a collision to the mesh.
(See screenshot_2)

Look at the color of the polygon, it will change from orange to green.
The collision data is now added.

There are various types of "Collision Shape" besides "Box", but I often use "Box".
"Mesh" is collision data that faithfully reproduces the shape of the mesh, but Kenshi can also cause problems.
Especially in construction data, it can cause problems.
When using "Mesh", you need to check with Kenshi that there is no problem.
(See screenshot_3)

Then export it.
李贰 18 Aug, 2019 @ 5:58pm 
Thank you for your prompt answer.

I have seen the article on the official website you mentioned.
But it seems that the author of the article did not find the way to make the xml. hahaha
Another tutorial is about how to make a character costume model.
This is really a very good tutorial, but it has nothing to do with architecture.:steamfacepalm:

What I want to know now is how to create a collision file using Blender.
Because when I try to export the collision file, it always prompts me "No collision selected for export"
I can't figure out how to do it.:steamsad:

I hope you can guide me, thank you.
Stilldoll  [author] 18 Aug, 2019 @ 7:36am 
@非洲大屌朱
I use translation.
I create all mesh and collision files with Blender.

I imported mesh data from "Wooden Watchtower" with Blender and rebuilt the mesh and collision files.

There are also very helpful guides.
This link was the reason I started Blender.
https://steamproxy.com/sharedfiles/filedetails/?id=1287177013

And this link contains great tips for creating a building in Community Forums on the external site "Lo-Fi Games".
https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=9794