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Theoretically, I'd need to add some UV mapping information for the model to know which part of the .dds goes where, right? I put the custom .dds file into /MOD/items/weapons/textures and selected it as texture on the weapon inside the FCS. It does not show up inside the game however, at all. The model is a copy of a Horse Chopper and still retains its texture, even with the change. Is that due to the "Metal" material? Thanks in advance!