Age of Empires II (2013)

Age of Empires II (2013)

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256x Tech Mod [DLC] [Semi-Balanced]
   
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File Size
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2.397 MB
9 Aug, 2019 @ 3:39pm
22 Oct, 2019 @ 7:36pm
7 Change Notes ( view )
You need DLC to use this item.

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256x Tech Mod [DLC] [Semi-Balanced]

Description
These mods from the Steam Workshop may alter how Age of Empires II: HD Edition functions, and are not created or supported by Microsoft. By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporation and affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steam's terms of use and not Microsoft's End User License Agreement.

First things first this mod is for people who own the DLC's (if you want a non DLC version lemme know in the comments)

This is a mod originally made by Gaflo which lets you upgrade techs up to 256 times the normal amount.
Mine however is not the case fully, you are able to upgrade some of your tech trees to 256 but some you aren't.
Reason being is so you don't get your buildings/units exploding on you. (because who likes that to happen in the middle of a heated fight? xD)

Another free bonus you get with this mod is resources have been upp'd for convience. (subject to change depending on feedback)
500 on all wood/food (this does include predator animals like wolves)
25,000 on gold/stone

All bug reports should go here
https://steamproxy.com/workshop/filedetails/discussion/1830020426/1643170903492238533/

If you would like to keep up to date on what im doing feel free to join my Discord Server!
https://discord.gg/95JW94b

Original 256x Tech Mod [DLC] by Gaflo
https://steamproxy.com/sharedfiles/filedetails/?id=1361016924

Resource's was Inspired by Resource + Population Mod [Abandoned] by (CH3)2CO
https://steamproxy.com/sharedfiles/filedetails/?id=146058643
Popular Discussions View All (2)
3
21 May, 2020 @ 7:31pm
Mod Suggestions
Dakielor
1
21 May, 2020 @ 7:31pm
PINNED: Bug Reports
Dakielor
14 Comments
Dakielor  [author] 13 Feb, 2020 @ 10:18am 
Next update coming out sometime after march since I'm moving soon.
Dakielor  [author] 13 Feb, 2020 @ 10:17am 
Still working on this btw for those of you who are wondering. Getting a lot of the Civ upgrades tweaked so you don't waste more resources on 1 time researches.
Dakielor  [author] 21 Oct, 2019 @ 11:35pm 
Right lol, But yeah a buddy and I were testing different things for like 4-6 hours+ so I have stuff to change up and fix. That might be up here in the next hour or Tuesday afternoon.
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 21 Oct, 2019 @ 11:28pm 
That would be great as it gets a bit silly with certain units racing across the map faster then you can respond to them
Dakielor  [author] 21 Oct, 2019 @ 11:15pm 
Im still bug fixing this so if you think something needs to get toned down I can do that going to be posting a update later to kinda nerf speed of all things anyways and by that I mean walk speed
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 21 Oct, 2019 @ 10:56pm 
Oh i know but what i meant is with 256 at 1 point villagers still walk to fast to be able to build walls or mine stone sadly enough this is still a thing here too :( its 1 tech to much i think
Wulfaxe 21 Oct, 2019 @ 4:31pm 
TO EVERYONE

you need to select the data, you see, at the top of the match lobby you see you have your original data containing the AOK and Conquerors civs? well the mod appears there because it's a data pack
Dakielor  [author] 21 Oct, 2019 @ 3:41pm 
Certain techs only research once till you get the later upgrade or is it all for you?
Dakielor  [author] 21 Oct, 2019 @ 1:47am 
Like I said certain things are not 256 because it breaks the game. @⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞
It lets you do most tech researches 256 times @Wulfaxe @Purple Gradient
Wulfaxe 20 Oct, 2019 @ 10:04pm 
how does this works?