Stellaris
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Real Star Systems
   
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24 giu 2019, ore 15:15
3 nov 2024, ore 18:32
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Real Star Systems

Descrizione
This mod seeds a number of real-world star systems into the game, many using real-world data for system arrangement and the like. Many stars will spawn in close proximity to Sol; the rest have their location randomized.

Includes built-in compatibility with @Kepler68's More Star Classes mod, as well as my own 10x System Scale.

Systems added:
### Near Sol
- Luhman 16
- Wolf 359
- Epsilon Eridani
- 61 Cygni
- Epsilon Indi (unique spawn)
- Tau Ceti
- Van Maanan's Star
- 40 Eridani (unique spawn)
- Altair
- Sigma Draconis
- Eta Cassiopeiae
- Vega
- Fomalhaut
- Arcturus
- Zeta Reticuli

### Randomized location
- Acamar
- Achernar
- Alcor (unique spawn)
- Aldebaran
- Alioth
- Algol
- Antares
- Bellatrix
- Betelgeuse
- Canopus
- Capella (unique spawn)
- Castor (unique spawn)
- the Crab Pulsar
- Cygnus X-1
- Eta Carinae
- Izar
- Maia
- Meissa
- Mintaka (unique spawn)
- Mizar (unique spawn)
- Omicron Persei
- Pleione
- Pollux
- Regulus (unique spawn)
- Rigel (unique spawn)
- Spica

I will be adding more in the future, as well as improving the existing ones. Le me know if you have a specific request!

Should be compatible with most mods. The only thing that changes from vanilla is the list of star names (so there won't be duplicates).
Discussioni più popolari Visualizza tutte (1)
2
28 giu 2019, ore 18:19
"too big" errors
malakhglitch
85 commenti
Stargazzer811 17 gen, ore 18:41 
Here's my question: Where the heck did you get the Crab Nebula and its pulsar?
authentic_tincan 10 nov 2024, ore 16:01 
it's a mod that adds a new earth system, the two mods worked fine before and i was able to get the author of the other mod to add the required star systems that trigger this mods systems to spawn and the last update they did removed the systems out of fear of duplicate earth spawns, they then refused to make their mod compatible and said id be better off requesting you to make yours work with their mod instead
PLMMJ 6 nov 2024, ore 15:41 
Apparently it's some sort of Japanese content mod, I can't speak Japanese so I don't understand any of it
PLMMJ 6 nov 2024, ore 15:40 
Dimensional Time Fault, apparently. Never heard of it before.
mzilli  [autore] 6 nov 2024, ore 15:26 
@authentic_tincan DTF?
authentic_tincan 5 nov 2024, ore 15:29 
hello again, during the update process, the mod became unusable with the DTF mod, could you make a fix?
mzilli  [autore] 29 mar 2024, ore 9:36 
@PLMMJ It was still being updated when I made this mod; there hasn't been any need to remove that compatibility in the years since.
PLMMJ 27 mar 2024, ore 17:22 
Why do keep compatibility with a mod that hasn't been updated in 4 years?
Annarresti 14 dic 2023, ore 8:54 
Hi. Is there a way that I can set the custom neighbouring systems as the starting system for forced spawn custom empires?

Thanks
authentic_tincan 17 ott 2023, ore 15:20 
I have a better idea, a separate mod, that way you dont have to worry about breaking the rule, and it can be used in conjunction with this one for those who want a realistic galaxy