Stellaris

Stellaris

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Items (13)
Flexible Core Planet Cap & Resettlement Cost (2.8)
Created by Legendarymarvin
# Flexible Core Planet Cap & Resettlement Cost Flexible Starbase Cap, Ship Cap, Admin Cap & Resettlement Cost This mod started out as a simple increase of the core planet cap, because even before the game released I thought players should have the option t...
No Sprawl
Created by Jon
No Empire Sprawl...
Halo: Covenant Portraits
Created by force728
This mod adds additional Covenant portraits to the original mod made by llossaa and portraits of Jul 'Mdama's Covenant faction. Features - The original portraits provided by the original mod includes: San'shyuum, Sangheili, Jiralhanae, Unggoy, Kig-Yar, Yan...
Sins of the Prophets: Stellaris
Created by Lavo
Sins of the Prophets: Stellaris v0.4.0 Compatible with 3.13.* Come join our Discord: https://discord.gg/9durxEz Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of ...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://steamproxy.com/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
UI Overhaul Dynamic
Created by Orrie
For 3.14.1592 ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.13.23.12.5Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is ...
Improved Planet and Sector Automation
Created by Dylan Dawn
Updated for 3.6.x Patch. IMPORTANT: Remember to turn off "Colony Automation" on each Planet! Improves Planet and Sector automation to make it usable. Description The current planet focus-based automation is downright broken and follows a pre-scripted build...
Cap + Boost Repeatable Technologies
Created by Batmane
5x the bonus for each repeatable but 5x the research costs. RECOMMENDED USE: ENABLE AT LATE GAME Features Caps all repeatable techs to 20 Increases tech cost increase from 5000 to 50000 between repeatables Allows maximum weapon and hull bonus of +1000% All...
Balanced Starting Positions
Created by flogi
This is a small submod mostly designed for multiplayer to gurantee the best possible distribution of players/empires in the galaxy. Why is this needed? Starting a multiplayer game with 15+ people last week we noticed in a 1000 planet galaxy that people wer...
Multiple Crises - Cepheus Edition (3.4.5)
Created by Ryuichiro
Simple: You can encounter multiple crises in one game. One specific crisis can't happen multiple times. Multiple crises can't happen at the same time. The mod doesn't force all crises in one game it only makes it a thing that CAN happen. Detailed: By defau...
Real Space 3.9
Created by Annatar
Real Space v 3.9.8 This version is compatible with patch 3.14.15926 Circinus. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This mod does not fundamentally change the game mechanic...
Pinwheel Galaxy with Golden Nebulas
Created by Agami
Pinwheel Galaxy, but with golden nebulas instead of purple. Achievement-compatible. This is a purely visual mod. Original: https://steamproxy.com/sharedfiles/filedetails/?id=1506083796...
Jatt's Lagfix: Denser and Better Population
Created by Jattenalle
A quick 'n dirty attempt at reducing late-game lag. Adds a special Dense population planetary feature for every 5 pop above a threshold based on planet class:40 Habitat 80 Planet (Including modded and anything not listed) 100 Ecumenopolis / Hive / Machine ...