Stellaris

Stellaris

6,296 ratings
Sins of the Prophets: Stellaris
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File Size
Posted
Updated
1.546 GB
24 Aug, 2016 @ 10:43pm
22 Oct @ 10:03am
89 Change Notes ( view )

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Sins of the Prophets: Stellaris

Description
Sins of the Prophets: Stellaris v0.4.0

Compatible with 4.1.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamproxy.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://steamproxy.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamproxy.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://steamproxy.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamproxy.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (20)
159
19 Oct @ 11:23pm
PINNED: Bug Reports
Unikraken
89
28 Sep @ 4:11am
PINNED: Frequently Asked Questions
Lavo
71
5 Feb, 2024 @ 5:34am
General Feedback and Discussion
Unikraken
2,918 Comments
Jotchua 25 Nov @ 8:13pm 
Does anybody else have the issue where you cannot see all your building slots?
Colesizecole 23 Nov @ 12:51pm 
any plans on turnig this into a proper total conversion mod?
MadGardener72 21 Nov @ 10:08pm 
as of 11/21/2025, this mod causes the game to crash
PROboszcz (501st SOARD) 10 Nov @ 4:39am 
is this NSC compatible?
because the NSC compatibility patch doesn't work
JhonandresXD 7 Nov @ 2:01pm 
pero el mod es maravilloso
JhonandresXD 7 Nov @ 2:01pm 
deberian actualizarlo XD
TheCangry 7 Nov @ 2:00pm 
Its another mod causing it revived cities
Daepapa 7 Nov @ 1:39am 
@tilarium Incorrect, the mod not only puts the shipsets in the biological section, but it also duplicates the list of shipsets multiple times under no section name at all; in-game they are still biological ships.
TheGaminODST 6 Nov @ 3:52pm 
It's working for me

Try Unsubscribing and resubscribing
TheCangry 6 Nov @ 1:01pm 
Just curious here is there any temp fix for it or...