RimWorld

RimWorld

1,940 ratings
Trader ships
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.568 MB
3 Apr, 2020 @ 7:38am
16 Jun @ 4:20am
26 Change Notes ( view )

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Trader ships

Description
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader ships are meant to replace orbital traders, but you can set both to be active in settings.

Ship traders use same inventories as orbital traders. Mods that add more traders, like Let's Trade, are compatible: you'll get traders from those mods as trade ships.

Does not require Royalty.

This mod should be safe to add to a save game. Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover.

Github: https://github.com/AUTOMATIC1111/TraderShips
If you want to contribute to mod, I accept pull request to the github repository.

Translations contributed by:
Azarashi (Esp) - Spanish

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (8)
17
8
3 Sep @ 4:48pm
How to Remove the Mod
Gilliam
5
16 Mar, 2022 @ 9:23pm
mod cant be removed
UkkOU
4
9 Jan, 2021 @ 6:49pm
Raider ships
Mr. Mauer (Mollari)
600 Comments
Balthazad 29 Sep @ 3:16am 
@RamenFuneral, Theron Iscarin' & arachneii:
seems to be a mod conflict, i play RW every day all day long and never had that happen. you could help fixing it with a binary search: throw 50% of your mods out of your lists, see (in devmode on a quick new test-colony) if it still occurs. if it does, the conflicting mod is in the 50% you haven't thrown out, if so, just repeat. once you see it not occuring anymore, throw out what was left of your modlist and load back in what you had thrown out previously, then repeat the 50% procedure. will take you max a dozen tries to find the culprit - and then modders can work on fixing the collision.
Balthazad 29 Sep @ 3:11am 
mod is bugging, ships are landing during active kessler syndrome

1 has crashed as supposed to, 2 have landed, to be exact
Drone Operator 28 Sep @ 6:38pm 
For some reason I'm unable to sell any animals, when I disable this mod I'm able to sell animals to orbital traders normally again. Anyone got the same issue?
Babaloo321 25 Sep @ 12:44pm 
@arachneii & RamenFuneral
Graphics Settings+ claims to fix .dds files not loading.
リリム.莉莉姆 24 Sep @ 5:16am 
警告,千万别下这煞笔mod,会废档
Xavier 22 Sep @ 6:43am 
警告,千万别下这煞笔mod,会废档
Davorien 9 Sep @ 3:06am 
I'm having the same problem as Omega13.
If I attempt to save the game after accepting the quest, the game just freezes and crashes.
arachneii 4 Sep @ 11:05pm 
looks like the issue is with the new rimworld patch changing the way .dds is loaded or something. all my mods with .dds textures stopped loading those textures
Theron Iscarin' 4 Sep @ 10:37am 
having the same issue as Ramen. glad its not just me! :)
RamenFuneral 3 Sep @ 7:26pm 
Mod stopped loading textures on trade ships since a few days ago, not sure what the problem is exactly or what I can do to fix it on my end if anything.