Total War: WARHAMMER

Total War: WARHAMMER

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Cult of Morr (SFO version)
   
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Tags: mod, Units
File Size
Posted
Updated
46.277 MB
27 Jul, 2017 @ 3:33pm
31 Jul, 2017 @ 7:00am
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Cult of Morr (SFO version)

Description
It's time to face devoted men of Morr in SFO. Cult of Morr mod adds 7 new units to Empire and 3 new units to Vampires. This mod aims to bring mid-tier sword units and high-tier melee cavalry to Empire and Vampires. In addition to that, Empire can fill their ranks with cultist in variety of pikemen, archers and cavalry.

Mod includes following:

EMPIRE

Units
Cultist of Morr (spear)
Not shaken easily, but lack proper military training to win. Excellent at tying enemy in combat and holding their ground.
Cultist of Morr (archer)
Cheap archer unit armed with longbow. Can handle CQC for short while and defeat weakened zombies.
Cultist of Morr (fire archer)
Improved archer unit with fire arrows, improved accuracy and vanguard. Only recruitable from province with lumber.
Keepers of Shroud
Mid-tier sword unit specialized dealing with undead. Can defeat mano-y-mano undead units lower than Grave guard (still giving it run for the money).
Brothers of Raven
Shock cavalry unit for flanking the enemy. Cannot handle most of cavalry units in fair fight, but hits hard on infantry and monsters, as long as you flank and cycle.
Black Guard
Unbreakable heavy infantry for flanking and pressure points. Capped at 6 units.
Knights of Morr
Heavy melee cavalry, can stand their ground against infantry and cavalry.

Buildings
Empire has three unique buildings in one Garden of Morr build-tree. Building chain can be found under military buildings. Building tiers are 1,3 & 5 (to accomodate SFO level 4 minor settlements).

VAMPIRE COUNTS & VON CARSTEIN

Units
Fallen of Morr
Mid-tier infantry courtesy of high end necromancery on corpses of Keepers of Shroud. Effective frontline infantry to replace Grave guard on lower upkeep army or supplement their ranks.
Chosen of Morr
Heavy melee cavalry, mirror of Knights of Morr. Irony is not lost to necromancers
Gardeners of Shroud
Monstrous heavy scythe unit. Capped at 6 units.

Buildings
Vampires have two unique buildings in one Defiled Garden build-tree. Building chain can be found under military buildings. Building tiers are 2 & 5 (to accomodate SFO level 4 minor settlements).


Don't use the original pack when using this! This version is only to be used with SFO mod!

Vanilla version can be found: http://steamproxy.com/sharedfiles/filedetails/?id=930158409

Suggestions and bug reports are welcome. Thank you.
23 Comments
SockDrawerMonster  [author] 19 Sep, 2017 @ 2:28am 
@Sealadach Units are currently available for Empire main faction Reikland. I have not made adjustments for faction unlockers.
Sealadach 17 Sep, 2017 @ 11:54am 
Playing as Wissenland, I can build the buildings in Nuln and Drakenhof, but the units aren't associated with the building.
BlobDrop 4 Sep, 2017 @ 9:12am 
not as much as it seems and yet more then it looks that necromancers and vampires ressurect enemies and make them fight against their former allies is common practice: " serve me in live or slave for me in death" also taking something and perverting it for their own use is also pretty charackteristic of vampires: aristocracy of the night; order of the blood dragon; all "gheist's"
what however is not lore friendly is that resurrected cult of morr members who supposedly got a huge chunck of their power from morr dont loose that boost upon beeing reanimated or are missing any other kind of defeciency for them now beeing mindless slaves of vampires instead of pious and dedicated undead hunters :)
also not lore firendly are crusaders against the undead that go with the same motivation (lds) after bretons, chaos or dwarfs as they would against the undead :)
but nice mod and very nice scythes, kind of missed them amog all the undead mods and units ^^
Rustic Clover 5 Aug, 2017 @ 1:33am 
@SockDrawerMonster
Eh, I dunno man... feels a bit... unloreful.
SockDrawerMonster  [author] 5 Aug, 2017 @ 1:16am 
@[ROCC] Erwin Quote from description "Irony is not lost to necromancers". They're just resurrected members of cultist.
Rustic Clover 2 Aug, 2017 @ 6:38pm 
Why exactly do Vampires get Morr units? Morr despises vampires, as do his followers.
SockDrawerMonster  [author] 31 Jul, 2017 @ 10:06am 
@Kosmos Knights are T5 due to my limited time and lack of real interest to return on modding. Bottomline is balancing issues.
@nicolasmousnier Just tested it and I don't have this issue. Perhaps conflict with some other mod?
nicolasmousnier 31 Jul, 2017 @ 4:24am 
For an unknown reason I cannot get your mod to work, I can't see any building neither units in my campaign with von carstein.
Aku 30 Jul, 2017 @ 11:11am 
Cool :3
Kosmos 30 Jul, 2017 @ 1:49am 
i like your mod. good work, i think only the T5 knights are better at T4.