Total War: WARHAMMER

Total War: WARHAMMER

97 ratings
Cult of Morr
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
46.253 MB
21 May, 2017 @ 7:04am
5 Jun, 2017 @ 9:45am
2 Change Notes ( view )

Subscribe to download
Cult of Morr

Description
Prepare to face devoted men of Morr. Cult of Morr mod adds 5 new units to Empire and 3 new units to Vampires. This mod aims to bring mid-tier sword units and high-tier melee cavalry to Empire and Vampires. More I worked on this more my apetite grew to make more varied army for Empire. All units are available for campaign and are compatiable with other mods (as far as I can tell), but are balanced according to vanilla game.

UNITS - Empire

Cultist of Morr (spear)
Cultist of Morr (bow)
Keepers of Shroud
Black Guard
Knights of Morr
Brothers of Raven

UNITS - Vampire

Fallen of Morr
Chosen of Morr
Gardeners of Shroud

NOTE that recruiting units happen from dedicated building chain for both factions. For Empire Garden of Morr with three buildings (Local Graveyard, Garden of Morr and Temple of Morr) and for Vampire Counts & Von Carsteins Defiled Garden with two buildings (Rotten Garden of Morr and Gate of Morr). Both can be found under military buildings.

CHANGELOG
-June 5th 2017-
- Added light cavalry "Brothers of Raven" for Empire
- Added building chain for Empire and Vampire Counts
- Fixed issues with campaign building and lord benefits to units
- Changed some recruiting costs and upkeep for balance
- Should be compatiable with prior saves

FUTURE
I will attempt to do new unique lord(s), but haven't decided will it be for this mod or completely seperate mod.
However feel free to post suggestions, and do point out potential bugs.
Popular Discussions View All (1)
0
12 Jun, 2017 @ 8:48am
Cult of Morr balance suggestions.
NoSkill
35 Comments
SockDrawerMonster  [author] 2 Dec, 2018 @ 12:32am 
@Samuël Sorry, I'm not updating the WH1 version of this anymore. Anyone is free to edit or make additions to this mod and re-release it.
Samuël 30 Nov, 2018 @ 12:44am 
Could you make a Morr captain? Or a Morr witch hunter? I would love if they could have greatswords lol
SockDrawerMonster  [author] 31 Dec, 2017 @ 4:11pm 
Been working for a while on port, but time constraints have made it a slow progress. Debugging and balancing remains to be done.
crisord 10 Nov, 2017 @ 5:27pm 
Update for Mortal Empires?
Dawn 17 Aug, 2017 @ 7:25am 
Like the units, but some of the units are a bit too cheap for what they do (replace mid tier units who need an auxiliary building) especially the upkeep is way to low compared to lets say grave guard.
Ambrester 14 Aug, 2017 @ 1:33pm 
you think you could add them as a human faction for slyvania? it would just eb cool to see a empire faction start in the vimpire counts lands and have the goal of purgeing them before moveing on to other conquests
Yamamuro 14 Jul, 2017 @ 11:27pm 
Awesome mod, but SFO-balanced version needed.
SockDrawerMonster  [author] 28 Jun, 2017 @ 1:00pm 
@IX Quote from my earlier post: "They do and all mid-tier and up are immune to psych to counter them. Necromancers just enjoy the irony of raising fallen members of cult."
Basically wanted to expand both Empire and VC rosters at same time, just a plausible explanation to make it all under one pack.
IX 28 Jun, 2017 @ 3:43am 
why cult of Morr inclide undead? Morr hate undead, necromancers, etc. Models are beautiful but undead are the opponents of Morr.
Cloud-Kontroll 907 13 Jun, 2017 @ 5:30am 
Works pretty good so far